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COPYING.LESSER
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166
COPYING.LESSER
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@ -0,0 +1,166 @@
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
|
||||
This version of the GNU Lesser General Public License incorporates
|
||||
the terms and conditions of version 3 of the GNU General Public
|
||||
License, supplemented by the additional permissions listed below.
|
||||
|
||||
0. Additional Definitions.
|
||||
|
||||
As used herein, "this License" refers to version 3 of the GNU Lesser
|
||||
General Public License, and the "GNU GPL" refers to version 3 of the GNU
|
||||
General Public License.
|
||||
|
||||
"The Library" refers to a covered work governed by this License,
|
||||
other than an Application or a Combined Work as defined below.
|
||||
|
||||
An "Application" is any work that makes use of an interface provided
|
||||
by the Library, but which is not otherwise based on the Library.
|
||||
Defining a subclass of a class defined by the Library is deemed a mode
|
||||
of using an interface provided by the Library.
|
||||
|
||||
A "Combined Work" is a work produced by combining or linking an
|
||||
Application with the Library. The particular version of the Library
|
||||
with which the Combined Work was made is also called the "Linked
|
||||
Version".
|
||||
|
||||
The "Minimal Corresponding Source" for a Combined Work means the
|
||||
Corresponding Source for the Combined Work, excluding any source code
|
||||
for portions of the Combined Work that, considered in isolation, are
|
||||
based on the Application, and not on the Linked Version.
|
||||
|
||||
The "Corresponding Application Code" for a Combined Work means the
|
||||
object code and/or source code for the Application, including any data
|
||||
and utility programs needed for reproducing the Combined Work from the
|
||||
Application, but excluding the System Libraries of the Combined Work.
|
||||
|
||||
1. Exception to Section 3 of the GNU GPL.
|
||||
|
||||
You may convey a covered work under sections 3 and 4 of this License
|
||||
without being bound by section 3 of the GNU GPL.
|
||||
|
||||
2. Conveying Modified Versions.
|
||||
|
||||
If you modify a copy of the Library, and, in your modifications, a
|
||||
facility refers to a function or data to be supplied by an Application
|
||||
that uses the facility (other than as an argument passed when the
|
||||
facility is invoked), then you may convey a copy of the modified
|
||||
version:
|
||||
|
||||
a) under this License, provided that you make a good faith effort to
|
||||
ensure that, in the event an Application does not supply the
|
||||
function or data, the facility still operates, and performs
|
||||
whatever part of its purpose remains meaningful, or
|
||||
|
||||
b) under the GNU GPL, with none of the additional permissions of
|
||||
this License applicable to that copy.
|
||||
|
||||
3. Object Code Incorporating Material from Library Header Files.
|
||||
|
||||
The object code form of an Application may incorporate material from
|
||||
a header file that is part of the Library. You may convey such object
|
||||
code under terms of your choice, provided that, if the incorporated
|
||||
material is not limited to numerical parameters, data structure
|
||||
layouts and accessors, or small macros, inline functions and templates
|
||||
(ten or fewer lines in length), you do both of the following:
|
||||
|
||||
a) Give prominent notice with each copy of the object code that the
|
||||
Library is used in it and that the Library and its use are
|
||||
covered by this License.
|
||||
|
||||
b) Accompany the object code with a copy of the GNU GPL and this license
|
||||
document.
|
||||
|
||||
4. Combined Works.
|
||||
|
||||
You may convey a Combined Work under terms of your choice that,
|
||||
taken together, effectively do not restrict modification of the
|
||||
portions of the Library contained in the Combined Work and reverse
|
||||
engineering for debugging such modifications, if you also do each of
|
||||
the following:
|
||||
|
||||
a) Give prominent notice with each copy of the Combined Work that
|
||||
the Library is used in it and that the Library and its use are
|
||||
covered by this License.
|
||||
|
||||
b) Accompany the Combined Work with a copy of the GNU GPL and this license
|
||||
document.
|
||||
|
||||
c) For a Combined Work that displays copyright notices during
|
||||
execution, include the copyright notice for the Library among
|
||||
these notices, as well as a reference directing the user to the
|
||||
copies of the GNU GPL and this license document.
|
||||
|
||||
d) Do one of the following:
|
||||
|
||||
0) Convey the Minimal Corresponding Source under the terms of this
|
||||
License, and the Corresponding Application Code in a form
|
||||
suitable for, and under terms that permit, the user to
|
||||
recombine or relink the Application with a modified version of
|
||||
the Linked Version to produce a modified Combined Work, in the
|
||||
manner specified by section 6 of the GNU GPL for conveying
|
||||
Corresponding Source.
|
||||
|
||||
1) Use a suitable shared library mechanism for linking with the
|
||||
Library. A suitable mechanism is one that (a) uses at run time
|
||||
a copy of the Library already present on the user's computer
|
||||
system, and (b) will operate properly with a modified version
|
||||
of the Library that is interface-compatible with the Linked
|
||||
Version.
|
||||
|
||||
e) Provide Installation Information, but only if you would otherwise
|
||||
be required to provide such information under section 6 of the
|
||||
GNU GPL, and only to the extent that such information is
|
||||
necessary to install and execute a modified version of the
|
||||
Combined Work produced by recombining or relinking the
|
||||
Application with a modified version of the Linked Version. (If
|
||||
you use option 4d0, the Installation Information must accompany
|
||||
the Minimal Corresponding Source and Corresponding Application
|
||||
Code. If you use option 4d1, you must provide the Installation
|
||||
Information in the manner specified by section 6 of the GNU GPL
|
||||
for conveying Corresponding Source.)
|
||||
|
||||
5. Combined Libraries.
|
||||
|
||||
You may place library facilities that are a work based on the
|
||||
Library side by side in a single library together with other library
|
||||
facilities that are not Applications and are not covered by this
|
||||
License, and convey such a combined library under terms of your
|
||||
choice, if you do both of the following:
|
||||
|
||||
a) Accompany the combined library with a copy of the same work based
|
||||
on the Library, uncombined with any other library facilities,
|
||||
conveyed under the terms of this License.
|
||||
|
||||
b) Give prominent notice with the combined library that part of it
|
||||
is a work based on the Library, and explaining where to find the
|
||||
accompanying uncombined form of the same work.
|
||||
|
||||
6. Revised Versions of the GNU Lesser General Public License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions
|
||||
of the GNU Lesser General Public License from time to time. Such new
|
||||
versions will be similar in spirit to the present version, but may
|
||||
differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Library as you received it specifies that a certain numbered version
|
||||
of the GNU Lesser General Public License "or any later version"
|
||||
applies to it, you have the option of following the terms and
|
||||
conditions either of that published version or of any later version
|
||||
published by the Free Software Foundation. If the Library as you
|
||||
received it does not specify a version number of the GNU Lesser
|
||||
General Public License, you may choose any version of the GNU Lesser
|
||||
General Public License ever published by the Free Software Foundation.
|
||||
|
||||
If the Library as you received it specifies that a proxy can decide
|
||||
whether future versions of the GNU Lesser General Public License shall
|
||||
apply, that proxy's public statement of acceptance of any version is
|
||||
permanent authorization for you to choose that version for the
|
||||
Library.
|
||||
|
||||
25
Makefile
Normal file
25
Makefile
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@ -0,0 +1,25 @@
|
||||
# Makefile
|
||||
|
||||
UNAME = $(shell uname)
|
||||
CC = gcc
|
||||
|
||||
PROG = libsweet.so
|
||||
|
||||
OBJS = sweet_math.o sweet_matrix.o
|
||||
|
||||
CFLAGS = -pedantic -static -fPIC
|
||||
LD = -shared
|
||||
|
||||
all: $(PROG)
|
||||
$(PROG): $(OBJS)
|
||||
$(CC) $(LD) $(OBJS) -o $(PROG)
|
||||
|
||||
.c.o:
|
||||
$(CC) $(CFLAGS) -c $*.c
|
||||
|
||||
clean:
|
||||
rm -rf $(OBJS)
|
||||
|
||||
mrproper:
|
||||
rm -rf $(OBJS) $(PROG)
|
||||
|
||||
29
sweet.h
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29
sweet.h
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@ -0,0 +1,29 @@
|
||||
/*
|
||||
* Sweet is a small library for basic math and small matrix operation.
|
||||
* Copyright 2014 Luc Girod.
|
||||
*
|
||||
* This library is free software: you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation, either
|
||||
* version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#ifndef SWEET_H
|
||||
#define SWEET_H
|
||||
|
||||
#include "sweet_types.h"
|
||||
#include "sweet_math.h"
|
||||
#include "sweet_matrix.h"
|
||||
|
||||
#endif
|
||||
|
||||
673
sweet_math.c
Normal file
673
sweet_math.c
Normal file
@ -0,0 +1,673 @@
|
||||
/*
|
||||
* Sweet is a small library for basic math and small matrix operation.
|
||||
* Copyright 2014 Luc Girod.
|
||||
*
|
||||
* This library is free software: you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation, either
|
||||
* version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include <math.h>
|
||||
#include <stdarg.h>
|
||||
#include "sweet_math.h"
|
||||
#include "sweet_types.h"
|
||||
|
||||
#define EPSILON 0.0000000001
|
||||
|
||||
int
|
||||
sweet_math_nearest (int number, int size, ...)
|
||||
{
|
||||
int i;
|
||||
int nearest;
|
||||
va_list ap;
|
||||
|
||||
va_start (ap, size);
|
||||
|
||||
/* nearest = va_arg (ap, int); */
|
||||
|
||||
for (i = 0; i < size; i++)
|
||||
{
|
||||
int arg;
|
||||
arg = va_arg (ap, int);
|
||||
|
||||
if (fabs (number - arg) < fabs (number - nearest))
|
||||
{
|
||||
nearest = arg;
|
||||
}
|
||||
}
|
||||
|
||||
va_end (ap);
|
||||
|
||||
return nearest;
|
||||
}
|
||||
|
||||
int
|
||||
sweet_math_quadratic_polynomial (vec2 * r, float a, float b, float c)
|
||||
{
|
||||
float delta;
|
||||
float a2;
|
||||
|
||||
a2 = a * 2;
|
||||
delta = b * b - 2*a2 * c;
|
||||
|
||||
if (delta > 0)
|
||||
{
|
||||
float d = sqrt (delta);
|
||||
r->x = (d - b)/a2;
|
||||
r->y = (-d - b)/a2;
|
||||
return 2;
|
||||
}
|
||||
else if (sweet_math_approx_equals (delta, 0, EPSILON))
|
||||
{
|
||||
r->x = -b/a2;
|
||||
r->y = r->x;
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
#define FRAC_1_ON_3 0.3333333333333333333333333333333333333333333333333333333333333333333
|
||||
#define FRAC_2_ON_3 0.6666666666666666666666666666666666666666666666666666666666666666666
|
||||
#define FRAC_1_ON_6 0.1666666666666666666666666666666666666666666666666666666666666666666
|
||||
#define FRAC_1_ON_9 0.1111111111111111111111111111111111111111111111111111111111111111111
|
||||
#define FRAC_2_ON_27 0.0740740740740740740740740740740740740740740740740740740740740740740
|
||||
#define FRAC_1_ON_27 0.0370370370370370370370370370370370370370370370370370370370370370370
|
||||
|
||||
int
|
||||
sweet_math_cubic_polynomial (vec3 * roots, float t, float a, float b, float c)
|
||||
{
|
||||
double aa;
|
||||
double a_over_3;
|
||||
double p;
|
||||
double q;
|
||||
double ppp;
|
||||
double D;
|
||||
double r;
|
||||
double s;
|
||||
|
||||
a /= t;
|
||||
b /= t;
|
||||
c /= t;
|
||||
|
||||
aa = a * a;
|
||||
|
||||
p = -FRAC_1_ON_9 * aa + FRAC_1_ON_3 * b;
|
||||
q = FRAC_1_ON_27 * aa * a - FRAC_1_ON_6 * a * b + 0.5 * c;
|
||||
|
||||
ppp = p * p * p;
|
||||
D = -(ppp + q * q);
|
||||
|
||||
s = sqrt (-D);
|
||||
r = cbrt (-q + s);
|
||||
s = cbrt (-q - s);
|
||||
|
||||
a_over_3 = a/3;
|
||||
|
||||
if (D < 0)
|
||||
{
|
||||
roots->x = (r + s) - a_over_3;
|
||||
return 1;
|
||||
}
|
||||
else if (sweet_math_approx_equals (D, 0, EPSILON))
|
||||
{
|
||||
roots->x = r * 2 - a_over_3;
|
||||
roots->y = -r - a_over_3;
|
||||
roots->z = roots->y;
|
||||
return 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
float theta;
|
||||
float m2;
|
||||
|
||||
m2 = 2 * sqrt (-p);
|
||||
|
||||
theta = FRAC_1_ON_3 * acos (-q / sqrt(-ppp));
|
||||
|
||||
roots->x = m2 * cos (theta) - a_over_3;
|
||||
roots->y = m2 * cos (theta + 2 * SWEET_PI_OVER_3) - a_over_3;
|
||||
roots->z = m2 * cos (theta - 2 * SWEET_PI_OVER_3) - a_over_3;
|
||||
return 3;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
vec2
|
||||
sweet_vector_new2 (float a, float b)
|
||||
{
|
||||
vec2 v;
|
||||
v.x = a;
|
||||
v.y = b;
|
||||
return v;
|
||||
}
|
||||
|
||||
vec3
|
||||
sweet_vector_new3 (float a, float b, float c)
|
||||
{
|
||||
vec3 v;
|
||||
v.x = a;
|
||||
v.y = b;
|
||||
v.z = c;
|
||||
return v;
|
||||
}
|
||||
|
||||
vec4
|
||||
sweet_vector_new4 (float a, float b, float c, float d)
|
||||
{
|
||||
vec4 v;
|
||||
v.x = a;
|
||||
v.y = b;
|
||||
v.z = c;
|
||||
v.w = d;
|
||||
|
||||
return v;
|
||||
}
|
||||
|
||||
float
|
||||
sweet_vector_norm2 (vec2 v)
|
||||
{
|
||||
return sqrt (v.x * v.x + v.y * v.y);
|
||||
}
|
||||
|
||||
float
|
||||
sweet_vector_norm3 (vec3 v)
|
||||
{
|
||||
return sqrt (v.x * v.x + v.y * v.y + v.z * v.z);
|
||||
}
|
||||
|
||||
float
|
||||
sweet_vector_norm4 (vec4 v)
|
||||
{
|
||||
return sqrt (v.x * v.x + v.y * v.y + v.z * v.z + v.w * v.w);
|
||||
}
|
||||
|
||||
float
|
||||
sweet_vector_norm2h (vec3 v)
|
||||
{
|
||||
v.x = v.x / v.z;
|
||||
v.y = v.y / v.z;
|
||||
return sqrt ((v.x * v.x) + (v.y * v.y));
|
||||
}
|
||||
|
||||
float
|
||||
sweet_vector_norm3h (vec4 v)
|
||||
{
|
||||
v.x = v.x / v.w;
|
||||
v.y = v.y / v.w;
|
||||
v.z = v.z / v.w;
|
||||
return sqrt ((v.x * v.x) + (v.y * v.y) + (v.z * v.z));
|
||||
}
|
||||
|
||||
float
|
||||
sweet_vector_square_norm2 (vec2 v)
|
||||
{
|
||||
return (v.x * v.x + v.y * v.y);
|
||||
}
|
||||
|
||||
float
|
||||
sweet_vector_square_norm3 (vec3 v)
|
||||
{
|
||||
return (v.x * v.x + v.y * v.y + v.z * v.z);
|
||||
}
|
||||
|
||||
float
|
||||
sweet_vector_square_norm4 (vec4 v)
|
||||
{
|
||||
return (v.x * v.x + v.y * v.y + v.z * v.z + v.w * v.w);
|
||||
}
|
||||
|
||||
float
|
||||
sweet_vector_square_norm2h (vec3 v)
|
||||
{
|
||||
v.x = v.x / v.z;
|
||||
v.y = v.y / v.z;
|
||||
return (v.x * v.x + v.y * v.y);
|
||||
}
|
||||
|
||||
float
|
||||
sweet_vector_square_norm3h (vec4 v)
|
||||
{
|
||||
v.x = v.x / v.w;
|
||||
v.y = v.y / v.w;
|
||||
v.z = v.z / v.w;
|
||||
return (v.x * v.x + v.y * v.y + v.z * v.z);
|
||||
}
|
||||
|
||||
float
|
||||
sweet_vector_dist2 (vec2 a, vec2 b)
|
||||
{
|
||||
float dx = a.x - b.x;
|
||||
float dy = a.y - b.y;
|
||||
return sqrt (dx * dx + dy * dy);
|
||||
}
|
||||
|
||||
float
|
||||
sweet_vector_dist3 (vec3 a, vec3 b)
|
||||
{
|
||||
float dx = a.x - b.x;
|
||||
float dy = a.y - b.y;
|
||||
float dz = a.z - b.z;
|
||||
return sqrt (dx * dx + dy * dy + dz * dz);
|
||||
}
|
||||
|
||||
float
|
||||
sweet_vector_dist4 (vec4 a, vec4 b)
|
||||
{
|
||||
float dx = a.x - b.x;
|
||||
float dy = a.y - b.y;
|
||||
float dz = a.z - b.z;
|
||||
return sqrt (dx * dx + dy * dy + dz * dz);
|
||||
}
|
||||
|
||||
float
|
||||
sweet_vector_square_dist2 (vec2 a, vec2 b)
|
||||
{
|
||||
float dx = a.x - b.x;
|
||||
float dy = a.y - b.y;
|
||||
return (dx * dx + dy * dy);
|
||||
}
|
||||
|
||||
float
|
||||
sweet_vector_square_dist3 (vec3 a, vec3 b)
|
||||
{
|
||||
float dx = a.x - b.x;
|
||||
float dy = a.y - b.y;
|
||||
float dz = a.z - b.z;
|
||||
return (dx * dx + dy * dy + dz * dz);
|
||||
}
|
||||
|
||||
float
|
||||
sweet_vector_square_dist4 (vec4 a, vec4 b)
|
||||
{
|
||||
float dx = a.x - b.x;
|
||||
float dy = a.y - b.y;
|
||||
float dz = a.z - b.z;
|
||||
return (dx * dx + dy * dy + dz * dz);
|
||||
}
|
||||
|
||||
float
|
||||
sweet_vector_dot2 (vec2 a, vec2 b)
|
||||
{
|
||||
return (a.x * b.x) + (a.y * b.y);
|
||||
}
|
||||
|
||||
float
|
||||
sweet_vector_dot3 (vec3 a, vec3 b)
|
||||
{
|
||||
return (a.x * b.x) + (a.y * b.y) + (a.z * b.z);
|
||||
}
|
||||
|
||||
float
|
||||
sweet_vector_dot4 (vec4 a, vec4 b)
|
||||
{
|
||||
return (a.x * b.x) + (a.y * b.y) + (a.z * b.z) + (a.w * b.w);
|
||||
}
|
||||
|
||||
float
|
||||
sweet_vector_dot2h (vec3 a, vec3 b)
|
||||
{
|
||||
a.x = a.x / a.z;
|
||||
a.y = a.y / a.z;
|
||||
|
||||
b.x = b.x / b.z;
|
||||
b.y = b.y / b.z;
|
||||
return (a.x * b.x) + (a.y * b.y);
|
||||
}
|
||||
|
||||
float
|
||||
sweet_vector_dot3h (vec4 a, vec4 b)
|
||||
{
|
||||
a.x = a.x / a.w;
|
||||
a.y = a.y / a.w;
|
||||
a.z = a.z / a.w;
|
||||
|
||||
b.x = b.x / b.w;
|
||||
b.y = b.y / b.w;
|
||||
b.z = b.z / b.w;
|
||||
return (a.x * b.x) + (a.y * b.y) + (a.z * b.z);
|
||||
}
|
||||
|
||||
vec3
|
||||
sweet_vector_cross (vec3 v1, vec3 v2)
|
||||
{
|
||||
vec3 n;
|
||||
n.x = (v1.y * v2.z) - (v1.z * v2.y);
|
||||
n.y = -(v1.x * v2.z) + (v1.z * v2.x);
|
||||
n.z = (v1.x * v2.y) - (v1.y * v2.x);
|
||||
|
||||
return n;
|
||||
}
|
||||
|
||||
vec4
|
||||
sweet_vector_crossh (vec4 v1, vec4 v2)
|
||||
{
|
||||
vec4 n;
|
||||
v1.x = v1.x / v1.w;
|
||||
v1.y = v1.y / v1.w;
|
||||
v1.z = v1.z / v1.w;
|
||||
|
||||
v2.x = v2.x / v2.w;
|
||||
v2.y = v2.y / v2.w;
|
||||
v2.z = v2.z / v2.w;
|
||||
|
||||
n.x = (v1.y * v2.z) - (v1.z * v2.y);
|
||||
n.y = -(v1.x * v2.z) + (v1.z * v2.x);
|
||||
n.z = (v1.x * v2.y) - (v1.y * v2.x);
|
||||
n.w = 1.0;
|
||||
|
||||
return n;
|
||||
}
|
||||
|
||||
float
|
||||
sweet_vector_triple_product (vec3 v1, vec3 v2, vec3 v3)
|
||||
{
|
||||
v2 = sweet_vector_cross (v2, v3);
|
||||
|
||||
return sweet_vector_dot3 (v1, v2);
|
||||
}
|
||||
|
||||
float
|
||||
sweet_vector_triple_producth (vec4 v1, vec4 v2, vec4 v3)
|
||||
{
|
||||
v2 = sweet_vector_crossh (v2, v3);
|
||||
|
||||
return sweet_vector_dot3h (v1, v2);
|
||||
}
|
||||
|
||||
vec2
|
||||
sweet_vector_normalize2 (vec2 v)
|
||||
{
|
||||
vec2 nv;
|
||||
|
||||
float inv_size = 1.0 / sqrt ((v.x * v.x) + (v.y * v.y));
|
||||
|
||||
nv.x = v.x * inv_size;
|
||||
nv.y = v.y * inv_size;
|
||||
|
||||
return nv;
|
||||
}
|
||||
|
||||
vec3
|
||||
sweet_vector_normalize3 (vec3 v)
|
||||
{
|
||||
vec3 nv;
|
||||
|
||||
float inv_size = 1.0 / sqrt ((v.x * v.x) + (v.y * v.y) + (v.z * v.z));
|
||||
|
||||
nv.x = v.x * inv_size;
|
||||
nv.y = v.y * inv_size;
|
||||
nv.z = v.z * inv_size;
|
||||
|
||||
return nv;
|
||||
}
|
||||
|
||||
vec4
|
||||
sweet_vector_normalize4 (vec4 v)
|
||||
{
|
||||
vec4 nv;
|
||||
|
||||
float inv_size = 1.0 / sqrt ((v.x * v.x) + (v.y * v.y) + (v.z * v.z) + (v.w * v.w));
|
||||
|
||||
nv.x = v.x * inv_size;
|
||||
nv.y = v.y * inv_size;
|
||||
nv.z = v.z * inv_size;
|
||||
nv.w = v.w * inv_size;
|
||||
|
||||
return nv;
|
||||
}
|
||||
|
||||
|
||||
vec2
|
||||
sweet_vector_scale2 (vec2 v, float s)
|
||||
{
|
||||
v.x *= s;
|
||||
v.y *= s;
|
||||
|
||||
return v;
|
||||
}
|
||||
|
||||
vec3
|
||||
sweet_vector_scale3 (vec3 v, float s)
|
||||
{
|
||||
v.x *= s;
|
||||
v.y *= s;
|
||||
v.z *= s;
|
||||
|
||||
return v;
|
||||
}
|
||||
|
||||
vec4
|
||||
sweet_vector_scale4 (vec4 v, float s)
|
||||
{
|
||||
v.x *= s;
|
||||
v.y *= s;
|
||||
v.z *= s;
|
||||
v.w *= s;
|
||||
|
||||
return v;
|
||||
}
|
||||
|
||||
vec2
|
||||
sweet_vector_rescale2 (vec2 v, float size)
|
||||
{
|
||||
v = sweet_vector_normalize2 (v);
|
||||
v = sweet_vector_scale2 (v, size);
|
||||
|
||||
return v;
|
||||
}
|
||||
|
||||
vec3
|
||||
sweet_vector_rescale3 (vec3 v, float size)
|
||||
{
|
||||
v = sweet_vector_normalize3 (v);
|
||||
v = sweet_vector_scale3 (v, size);
|
||||
|
||||
return v;
|
||||
}
|
||||
|
||||
vec4
|
||||
sweet_vector_rescale4 (vec4 v, float size)
|
||||
{
|
||||
v = sweet_vector_normalize4 (v);
|
||||
v = sweet_vector_scale4 (v, size);
|
||||
|
||||
return v;
|
||||
}
|
||||
|
||||
vec2
|
||||
sweet_vector_add2 (vec2 v1, vec2 v2)
|
||||
{
|
||||
v1.x += v2.x;
|
||||
v1.y += v2.y;
|
||||
|
||||
return v1;
|
||||
}
|
||||
|
||||
vec3
|
||||
sweet_vector_add3 (vec3 v1, vec3 v2)
|
||||
{
|
||||
v1.x += v2.x;
|
||||
v1.y += v2.y;
|
||||
v1.z += v2.z;
|
||||
|
||||
return v1;
|
||||
}
|
||||
|
||||
vec4
|
||||
sweet_vector_add4 (vec4 v1, vec4 v2)
|
||||
{
|
||||
v1.x += v2.x;
|
||||
v1.y += v2.y;
|
||||
v1.z += v2.z;
|
||||
v1.w += v2.w;
|
||||
|
||||
return v1;
|
||||
}
|
||||
|
||||
vec2
|
||||
sweet_vector_sub2 (vec2 v1, vec2 v2)
|
||||
{
|
||||
v1.x -= v2.x;
|
||||
v1.y -= v2.y;
|
||||
|
||||
return v1;
|
||||
}
|
||||
|
||||
vec3
|
||||
sweet_vector_sub3 (vec3 v1, vec3 v2)
|
||||
{
|
||||
v1.x -= v2.x;
|
||||
v1.y -= v2.y;
|
||||
v1.z -= v2.z;
|
||||
|
||||
return v1;
|
||||
}
|
||||
|
||||
vec4
|
||||
sweet_vector_sub4 (vec4 v1, vec4 v2)
|
||||
{
|
||||
v1.x -= v2.x;
|
||||
v1.y -= v2.y;
|
||||
v1.z -= v2.z;
|
||||
v1.w -= v2.w;
|
||||
|
||||
return v1;
|
||||
}
|
||||
|
||||
float
|
||||
sweet_vector_angle2 (vec2 a, vec2 b)
|
||||
{
|
||||
vec2 na = sweet_vector_normalize2 (a);
|
||||
vec2 nb = sweet_vector_normalize2 (b);
|
||||
|
||||
float dot = sweet_vector_dot2 (na, nb);
|
||||
|
||||
return acos (dot);
|
||||
}
|
||||
|
||||
float
|
||||
sweet_vector_angle3 (vec3 a, vec3 b)
|
||||
{
|
||||
vec3 na = sweet_vector_normalize3 (a);
|
||||
vec3 nb = sweet_vector_normalize3 (b);
|
||||
|
||||
float dot = sweet_vector_dot3 (na, nb);
|
||||
|
||||
return acos (dot);
|
||||
}
|
||||
|
||||
vec2
|
||||
sweet_vector_product2 (vec2 v1, vec2 v2)
|
||||
{
|
||||
v1.x *= v2.x;
|
||||
v1.y *= v2.y;
|
||||
|
||||
return v1;
|
||||
}
|
||||
|
||||
vec3
|
||||
sweet_vector_product3 (vec3 v1, vec3 v2)
|
||||
{
|
||||
v1.x *= v2.x;
|
||||
v1.y *= v2.y;
|
||||
v1.z *= v2.z;
|
||||
|
||||
return v1;
|
||||
}
|
||||
|
||||
vec4
|
||||
sweet_vector_product4 (vec4 v1, vec4 v2)
|
||||
{
|
||||
v1.x *= v2.x;
|
||||
v1.y *= v2.y;
|
||||
v1.z *= v2.z;
|
||||
v1.w *= v2.w;
|
||||
|
||||
return v1;
|
||||
}
|
||||
|
||||
quaternion
|
||||
sweet_quaternion_new (float w, float x, float y, float z)
|
||||
{
|
||||
quaternion q;
|
||||
q.w = w;
|
||||
q.x = x;
|
||||
q.y = y;
|
||||
q.z = z;
|
||||
|
||||
return q;
|
||||
}
|
||||
|
||||
quaternion
|
||||
sweet_quaternion_rotation (float angle, float x, float y, float z)
|
||||
{
|
||||
quaternion q;
|
||||
float s;
|
||||
|
||||
s = sin (0.5 * angle);
|
||||
|
||||
q.w = cos (0.5 * angle);
|
||||
q.x = x * s;
|
||||
q.y = y * s;
|
||||
q.z = z * s;
|
||||
|
||||
return q;
|
||||
}
|
||||
|
||||
quaternion
|
||||
sweet_quaternion_conjugate (quaternion q)
|
||||
{
|
||||
quaternion conjugate;
|
||||
|
||||
conjugate.x = -q.x;
|
||||
conjugate.y = -q.y;
|
||||
conjugate.z = -q.z;
|
||||
conjugate.w = q.w;
|
||||
|
||||
return conjugate;
|
||||
}
|
||||
|
||||
quaternion
|
||||
sweet_quaternion_add (quaternion q1, quaternion q2)
|
||||
{
|
||||
quaternion sum;
|
||||
|
||||
sum.w = q1.w + q2.w;
|
||||
sum.x = q1.x + q2.x;
|
||||
sum.y = q1.y + q2.y;
|
||||
sum.z = q1.z + q2.z;
|
||||
|
||||
return sum;
|
||||
}
|
||||
|
||||
quaternion
|
||||
sweet_quaternion_product (quaternion q1, quaternion q2)
|
||||
{
|
||||
quaternion prod;
|
||||
|
||||
prod.w = (q1.w * q2.w) - (q1.x * q2.x) - (q1.y * q2.y) - (q1.z * q2.z);
|
||||
prod.x = (q1.w * q2.x) + (q1.x * q2.w) + (q1.y * q2.z) - (q1.z * q2.y);
|
||||
prod.y = (q1.w * q2.y) - (q1.x * q2.z) + (q1.y * q2.w) + (q1.z * q2.x);
|
||||
prod.z = (q1.w * q2.z) + (q1.x * q2.y) - (q1.y * q2.x) + (q1.z * q2.w);
|
||||
|
||||
return prod;
|
||||
}
|
||||
|
||||
float
|
||||
sweet_quaternion_norm (quaternion q)
|
||||
{
|
||||
return sqrt ((q.w * q.w) + (q.x * q.x) + (q.y * q.y) + (q.z * q.z));
|
||||
}
|
||||
|
||||
226
sweet_math.h
Normal file
226
sweet_math.h
Normal file
@ -0,0 +1,226 @@
|
||||
/*
|
||||
* Sweet is a small library for basic math and small matrix operation.
|
||||
* Copyright 2014 Luc Girod.
|
||||
*
|
||||
* This library is free software: you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation, either
|
||||
* version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#ifndef SWEET_MATH_H
|
||||
#define SWEET_MATH_H
|
||||
|
||||
#include "sweet_types.h"
|
||||
|
||||
/*
|
||||
* Functions with name finished by 2, 3 or 4 use vec2, vec3, vec4 respectively.
|
||||
*
|
||||
* Functions with name finished by 2h 3h use vec3, vec4 repectively but
|
||||
* treat last component as homogeneous coordinates.
|
||||
*
|
||||
**/
|
||||
|
||||
/** This macro define the PI number with a relative great precision */
|
||||
#define SWEET_PI_OVER_3 1.047197551196597746154214
|
||||
#define SWEET_PI_OVER_2 1.570796326794896619231321
|
||||
#define SWEET_PI 3.141592653589793238462643
|
||||
#define SWEET_2PI 6.283185307179586476925286
|
||||
|
||||
/** RadianToDegree */
|
||||
/** @param Radian as float or double */
|
||||
/** @return Degree as float */
|
||||
#define sweet_math_radian_2_degree(radian) \
|
||||
radian * 57.2957795130823208767981548
|
||||
|
||||
/** DegreeToRadian */
|
||||
/** @param Degree as float or double */
|
||||
/** @return Radian as float */
|
||||
#define sweet_math_degree_2_radian(degree) \
|
||||
degree * 0.01745329251994329576923690768488
|
||||
|
||||
#define sweet_math_approx_equals(a, b, epsilon) \
|
||||
(a <= (b+epsilon) && a >= (b-epsilon))
|
||||
|
||||
/** Invsqrt */
|
||||
/** @param x argument of square root as float */
|
||||
/** @return 1 over square root as float */
|
||||
float sweet_math_invsqrt (float x);
|
||||
|
||||
/** Nearest */
|
||||
/** @param number integer to compare as int */
|
||||
/** @param nb_args number of arguments as int */
|
||||
/** @param ... integer arguments */
|
||||
/** @return nearest argument to number */
|
||||
int sweet_math_nearest (int number, int nb_args, ...);
|
||||
|
||||
/** Quadratic_polynomial */
|
||||
/** @param r 2D Vector for the reals roots as vec2 pointer */
|
||||
/** @param a coefficiant of x^2 as float */
|
||||
/** @param b coefficiant of x as float */
|
||||
/** @param c coefficiant of constant as float */
|
||||
/** @return number of roots as int */
|
||||
int sweet_math_quadratic_polynomial (vec2 * r, float a, float b, float c);
|
||||
|
||||
/** Cubic_polynomial */
|
||||
/** @param r 3D Vector containing the reals roots as vec3 pointer */
|
||||
/** @param a coefficiant of x^3 as float */
|
||||
/** @param b coefficiant of x^2 as float */
|
||||
/** @param c coefficiant of x as float */
|
||||
/** @param d coefficiant of constant as float */
|
||||
/** @return number of roots as int */
|
||||
int sweet_math_cubic_polynomial (vec3 * r, float a, float b, float c, float d);
|
||||
|
||||
/* Vector */
|
||||
|
||||
/** New */
|
||||
/** @param Vector componants as float */
|
||||
/** @return Vector */
|
||||
vec2 sweet_vector_new2 (float x, float y);
|
||||
vec3 sweet_vector_new3 (float x, float y, float z);
|
||||
vec4 sweet_vector_new4 (float x, float y, float z, float w);
|
||||
|
||||
/** Norm */
|
||||
/** @param v as vec2, vec3 or vec4*/
|
||||
/** @return vector norm or squared norm */
|
||||
float sweet_vector_norm2 (vec2 v);
|
||||
float sweet_vector_norm3 (vec3 v);
|
||||
float sweet_vector_norm4 (vec4 v);
|
||||
float sweet_vector_norm2h (vec3 v);
|
||||
float sweet_vector_norm3h (vec4 v);
|
||||
|
||||
float sweet_vector_square_norm2 (vec2 v);
|
||||
float sweet_vector_square_norm3 (vec3 v);
|
||||
float sweet_vector_square_norm4 (vec4 v);
|
||||
float sweet_vector_square_norm2h (vec3 v);
|
||||
float sweet_vector_square_norm3h (vec4 v);
|
||||
|
||||
/** Dist */
|
||||
/** @param a as vec2, vec3 or vec4 */
|
||||
/** @param b as vec2, vec3 or vec4 */
|
||||
/** @return distance or squared distance between a and b */
|
||||
float sweet_vector_dist2 (vec2 a, vec2 b);
|
||||
float sweet_vector_dist3 (vec3 a, vec3 b);
|
||||
float sweet_vector_dist4 (vec4 a, vec4 b);
|
||||
|
||||
float sweet_vector_square_dist2 (vec2 a, vec2 b);
|
||||
float sweet_vector_square_dist3 (vec3 a, vec3 b);
|
||||
float sweet_vector_square_dist4 (vec4 a, vec4 b);
|
||||
|
||||
|
||||
/** Dot */
|
||||
/** @param v1 as vector */
|
||||
/** @param v2 as vector */
|
||||
/** @return Dot product as float */
|
||||
float sweet_vector_dot2 (vec2 vector1, vec2 vector2);
|
||||
float sweet_vector_dot3 (vec3 vector1, vec3 vector2);
|
||||
float sweet_vector_dot4 (vec4 vector1, vec4 vector2);
|
||||
|
||||
/** Dot homogeneous */
|
||||
/** @param v1 as vector */
|
||||
/** @param v2 as vector */
|
||||
/** @return Dot product as float */
|
||||
float sweet_vector_dot2h (vec3 vector1, vec3 vector2);
|
||||
float sweet_vector_dot3h (vec4 vector1, vec4 vector2);
|
||||
|
||||
/** Cross */
|
||||
/** @param vector1 as vec3 */
|
||||
/** @param vector1 as vec3 */
|
||||
/** @return Cross product as vec3 */
|
||||
vec3 sweet_vector_cross (vec3 vector1, vec3 vector2);
|
||||
|
||||
/** Cross homogeneous */
|
||||
/** @param vector1 as vec4 */
|
||||
/** @param vector1 as vec4 */
|
||||
/** @return Cross product as vec4 */
|
||||
vec4 sweet_vector_crossh (vec4 vector1, vec4 vector2);
|
||||
|
||||
/** TripleProduct */
|
||||
/** @param vector1 as vec3 */
|
||||
/** @param vector2 as vec3 */
|
||||
/** @param vector3 as vec3 */
|
||||
/** @return v1 x v2 . v3 as float */
|
||||
float sweet_vector_triple_product (vec3 vector1, vec3 vector2, vec3 vector3);
|
||||
|
||||
/** TripleProduct */
|
||||
/** @param vector1 as vec3 */
|
||||
/** @param vector2 as vec3 */
|
||||
/** @param vector3 as vec3 */
|
||||
/** @return v1 x v2 . v3 as float */
|
||||
float sweet_vector_triple_producth (vec4 vector1, vec4 vector2, vec4 vector3);
|
||||
|
||||
/** Normalize */
|
||||
/** @param vector as vec2, vec3 or vec4 */
|
||||
/** @return Normalized vector */
|
||||
vec2 sweet_vector_normalize2 (vec2 vector);
|
||||
vec3 sweet_vector_normalize3 (vec3 vector);
|
||||
vec4 sweet_vector_normalize4 (vec4 vector);
|
||||
|
||||
/** Scale */
|
||||
/** @param Vector as vector */
|
||||
/** @param Scalar as float */
|
||||
/** @return Vector * scalar */
|
||||
vec2 sweet_vector_scale2 (vec2 vector, float scalar);
|
||||
vec3 sweet_vector_scale3 (vec3 vector, float scalar);
|
||||
vec4 sweet_vector_scale4 (vec4 vector, float scalar);
|
||||
|
||||
/** Rescale */
|
||||
/** @param Vector as vector */
|
||||
/** @param Size as float */
|
||||
/** @return Vector / lenght * size */
|
||||
vec2 sweet_vector_rescale2 (vec2 vector, float size);
|
||||
vec3 sweet_vector_rescale3 (vec3 vector, float size);
|
||||
vec4 sweet_vector_rescale4 (vec4 vector, float size);
|
||||
|
||||
/** Add */
|
||||
/** @param Vector1 as vector */
|
||||
/** @param Vector2 as vector */
|
||||
/** @return vector1 + vector2 */
|
||||
vec2 sweet_vector_add2 (vec2 vector1, vec2 vector2);
|
||||
vec3 sweet_vector_add3 (vec3 vector1, vec3 vector2);
|
||||
vec4 sweet_vector_add4 (vec4 vector1, vec4 vector2);
|
||||
|
||||
/** Sub */
|
||||
/** @param Vector1 as vector */
|
||||
/** @param Vector2 as vector */
|
||||
/** @return vector1 - vector2 */
|
||||
vec2 sweet_vector_sub2 (vec2 vector1, vec2 vector2);
|
||||
vec3 sweet_vector_sub3 (vec3 vector1, vec3 vector2);
|
||||
vec4 sweet_vector_sub4 (vec4 vector1, vec4 vector2);
|
||||
|
||||
/** Angle */
|
||||
/** @param Vector1 as vector */
|
||||
/** @param Vector2 as vector */
|
||||
/** @return Angle between the two vector in radian */
|
||||
float sweet_vector_angle2 (vec2 vector1, vec2 vector2);
|
||||
float sweet_vector_angle3 (vec3 vector1, vec3 vector2);
|
||||
|
||||
/** Mult */
|
||||
/** @param Vector1 as vector */
|
||||
/** @param Vector2 as vector */
|
||||
/** @return Direct product of vector1 and vector2 */
|
||||
vec2 sweet_vector_product2 (vec2 vector1, vec2 vector2);
|
||||
vec3 sweet_vector_product3 (vec3 vector1, vec3 vector2);
|
||||
vec4 sweet_vector_product4 (vec4 vector1, vec4 vector2);
|
||||
|
||||
|
||||
/* Quaternion */
|
||||
quaternion sweet_quaternion_new (float w, float x, float y, float z);
|
||||
quaternion sweet_quaternion_rotation (float angle, float x, float y, float z);
|
||||
quaternion sweet_quaternion_conjugate (quaternion q);
|
||||
quaternion sweet_quaternion_add (quaternion q1, quaternion q2);
|
||||
quaternion sweet_quaternion_product (quaternion q1, quaternion q2);
|
||||
float sweet_quaternion_norm (quaternion q);
|
||||
|
||||
#endif /*MATH_H */
|
||||
|
||||
1218
sweet_matrix.c
Normal file
1218
sweet_matrix.c
Normal file
File diff suppressed because it is too large
Load Diff
169
sweet_matrix.h
Normal file
169
sweet_matrix.h
Normal file
@ -0,0 +1,169 @@
|
||||
/*
|
||||
* Sweet is a small library for basic math and small matrix operation.
|
||||
* Copyright 2014 Luc Girod.
|
||||
*
|
||||
* This library is free software: you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation, either
|
||||
* version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#ifndef SWEET_MATRIX_H
|
||||
#define SWEET_MATRIX_H
|
||||
|
||||
#include "sweet_types.h"
|
||||
|
||||
/* Matrix */
|
||||
|
||||
/** Null Matrix */
|
||||
/** @return Null matrix */
|
||||
mat2 sweet_matrix_null2 ();
|
||||
mat3 sweet_matrix_null3 ();
|
||||
mat4 sweet_matrix_null4 ();
|
||||
|
||||
/** Identity */
|
||||
/** @return Indentity matrix */
|
||||
mat2 sweet_matrix_identity2 ();
|
||||
mat3 sweet_matrix_identity3 ();
|
||||
mat4 sweet_matrix_identity4 ();
|
||||
|
||||
/** Frustum */
|
||||
/** @param Right as flaot */
|
||||
/** @param Left as float */
|
||||
/** @param Top as float */
|
||||
/** @param Bottom as float */
|
||||
/** @param zNear as float */
|
||||
/** @param zFar as float */
|
||||
/** @return Perspective matrix 4x4 */
|
||||
mat4 sweet_matrix_frustum (float left, float right,
|
||||
float bottom, float top,
|
||||
float zNear, float zFar);
|
||||
|
||||
/** Perspective */
|
||||
/** @param fovy of the camera in degree as flaot */
|
||||
/** @param aspect of the view as float */
|
||||
/** @param zNear as float */
|
||||
/** @param zFar as float */
|
||||
/** @return Perspective matrix 4x4 */
|
||||
mat4 sweet_matrix_perspective (double fovy, double aspect, double z_near, double z_far);
|
||||
|
||||
/** Ortho */
|
||||
/** @param Right as flaot */
|
||||
/** @param Left as float */
|
||||
/** @param Top as float */
|
||||
/** @param Bottom as float */
|
||||
/** @param zNear as float */
|
||||
/** @param zFar as float */
|
||||
/** @return Orthogonal matrix 4x4 */
|
||||
mat4 sweet_matrix_ortho (float left, float right,
|
||||
float bottom, float top,
|
||||
float zNear, float zFar);
|
||||
|
||||
/** @return camera matrix */
|
||||
mat4 sweet_matrix_look_at (vec3 pos, vec3 dir, vec3 up);
|
||||
|
||||
/** Rotation from quaterion */
|
||||
/** @param quaternion representing rotation */
|
||||
/** @return 3d Rotation matrix */
|
||||
mat3 sweet_matrix_quat_rotation3 (quaternion q);
|
||||
mat4 sweet_matrix_quat_rotation3h (quaternion q);
|
||||
|
||||
/** Rotation */
|
||||
/** @param Angle in radian as flaot */
|
||||
/** @param X, Y, Z as rotation component */
|
||||
/** @return 3d Rotation matrix */
|
||||
mat2 sweet_matrix_rotation2 (float angle);
|
||||
mat3 sweet_matrix_rotation2h (float angle);
|
||||
mat3 sweet_matrix_rotation3 (float angle, float x, float y, float z);
|
||||
mat4 sweet_matrix_rotation3h (float angle, float x, float y, float z);
|
||||
|
||||
/** Translation */
|
||||
/** @param X,Y,Z or vector */
|
||||
/** @return Translation matrix */
|
||||
mat4 sweet_matrix_translation3h (vec3 v);
|
||||
mat3 sweet_matrix_translation2h (vec2 v);
|
||||
|
||||
/** Scale */
|
||||
/** @param X,Y,Z scale component */
|
||||
/** @return Scale matrix */
|
||||
mat4 sweet_matrix_scale4 (float x, float y, float z, float w);
|
||||
mat3 sweet_matrix_scale3 (float x, float y, float z);
|
||||
mat2 sweet_matrix_scale2 (float x, float y);
|
||||
|
||||
/** Texture bias */
|
||||
/** @return texture bias matrix */
|
||||
mat4 sweet_matrix_texture_bias ();
|
||||
|
||||
/** Transpose */
|
||||
/** @param Matrix to transpose as mat2 *, mat3 * or mat4 * */
|
||||
void sweet_matrix_transpose2 (mat2 * transpose, mat2 * matrix);
|
||||
void sweet_matrix_transpose3 (mat3 * transpose, mat3 * matrix);
|
||||
void sweet_matrix_transpose4 (mat4 * transpose, mat4 * matrix);
|
||||
|
||||
/** Det */
|
||||
/** @param Matrix as mat2, mat3 or mat4 */
|
||||
/** @return Determinant as float */
|
||||
float sweet_matrix_det2 (mat2 * matrix);
|
||||
float sweet_matrix_det3 (mat3 * matrix);
|
||||
float sweet_matrix_det4 (mat4 * matrix);
|
||||
|
||||
/** Inverse */
|
||||
/** @param matrix as mat2 *, mat3 * or mat4 * */
|
||||
/** @param matrix to inverse as mat2 *, mat3 * or mat4 * */
|
||||
void sweet_matrix_inverse2 (mat2 * inverse, mat2 * matrix);
|
||||
void sweet_matrix_inverse3 (mat3 * inverse, mat3 * matrix);
|
||||
void sweet_matrix_inverse4 (mat4 * inverse, mat4 * matrix);
|
||||
|
||||
/** Product */
|
||||
/** @param Product of the Matrix1 times Matrix2 as mat2 *, mat3 * or mat4 * */
|
||||
/** @param Matrix1, Matrix2 as mat2 *, mat3 * or mat4 * */
|
||||
void sweet_matrix_product2 (mat2 * product, mat2 * matrix1, mat2 * matrix2);
|
||||
void sweet_matrix_product3 (mat3 * product, mat3 * matrix1, mat3 * matrix2);
|
||||
void sweet_matrix_product4 (mat4 * product, mat4 * matrix1, mat4 * matrix2);
|
||||
|
||||
/** Matrix Cast */
|
||||
/** Extract upper left sub matrix */
|
||||
/** @param sub as mat2 * or mat3 * */
|
||||
/** @param Matrix */
|
||||
void sweet_matrix_sub3 (mat2 * sub, mat3 * matrix);
|
||||
void sweet_matrix_sub4 (mat3 * sub, mat4 * matrix);
|
||||
|
||||
/** Column*/
|
||||
/** @param Matrix */
|
||||
/** @param Column id as column number : begin at 0 */
|
||||
/** @return matrix column as vec2, vec3 or vec4 */
|
||||
vec2 sweet_matrix_column2 (mat2 * matrix, int column_id);
|
||||
vec3 sweet_matrix_column3 (mat3 * matrix, int column_id);
|
||||
vec4 sweet_matrix_column4 (mat4 * matrix, int column_id);
|
||||
|
||||
/** Mult*/
|
||||
/** @param Matrix */
|
||||
/** @param Vector */
|
||||
/** @return Matrix * Vector */
|
||||
vec2 sweet_matrix_mult2 (mat2 * matrix, vec2 vector);
|
||||
vec3 sweet_matrix_mult3 (mat3 * matrix, vec3 vector);
|
||||
vec4 sweet_matrix_mult4 (mat4 * matrix, vec4 vector);
|
||||
|
||||
/** Eigen Value */
|
||||
int sweet_matrix_eigen_value3 (float * a, float * b, float * c, mat3 * m);
|
||||
|
||||
/** Gaussian elimination */
|
||||
int sweet_matrix_gaussian_elimination3 (mat3 * m, vec3 * v);
|
||||
|
||||
/** Solve linear system */
|
||||
int sweet_matrix_solve3 (mat3 * a, vec3 * v);
|
||||
|
||||
/** Eigen Vector */
|
||||
int sweet_matrix_eigen_vector3 (vec3 * vectors, mat3 * m);
|
||||
|
||||
#endif
|
||||
|
||||
62
sweet_types.h
Normal file
62
sweet_types.h
Normal file
@ -0,0 +1,62 @@
|
||||
/*
|
||||
* Sweet is a small library for basic math and small matrix operation.
|
||||
* Copyright 2014 Luc Girod.
|
||||
*
|
||||
* This library is free software: you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation, either
|
||||
* version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#ifndef SWEET_TYPES_H
|
||||
#define SWEET_TYPES_H
|
||||
|
||||
typedef struct mat4 {
|
||||
float v[16];
|
||||
} mat4;
|
||||
|
||||
typedef struct mat3 {
|
||||
float v[9];
|
||||
} mat3;
|
||||
|
||||
typedef struct mat2 {
|
||||
float v[4];
|
||||
} mat2;
|
||||
|
||||
typedef struct vec4 {
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
float w;
|
||||
} vec4;
|
||||
|
||||
typedef struct vec3 {
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
} vec3;
|
||||
|
||||
typedef struct vec2 {
|
||||
float x;
|
||||
float y;
|
||||
} vec2;
|
||||
|
||||
|
||||
typedef struct complex {
|
||||
float r;
|
||||
float i;
|
||||
} complex;
|
||||
|
||||
typedef vec4 quaternion;
|
||||
|
||||
#endif
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user