Bug correction + creaton of stack

This commit is contained in:
Luc Girod 2014-04-17 01:23:57 +02:00
parent 43ebbe0157
commit 58f69f6634
9 changed files with 458 additions and 91 deletions

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@ -5,7 +5,7 @@ CC = gcc
PROG = libsweet.so PROG = libsweet.so
OBJS = sweet_math.o sweet_matrix.o OBJS = sweet_math.o sweet_matrix.o sweet_matrix_stack.o
CFLAGS = -pedantic -static -fPIC CFLAGS = -pedantic -static -fPIC
LD = -shared LD = -shared

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@ -1,5 +1,5 @@
/* /*
* Sweet is a small library for basic math and small matrix operation. * Sweet is a small library for basic math and small matrix operations.
* Copyright 2014 Luc Girod. * Copyright 2014 Luc Girod.
* *
* This library is free software: you can redistribute it and/or * This library is free software: you can redistribute it and/or
@ -24,6 +24,7 @@
#include "sweet_types.h" #include "sweet_types.h"
#include "sweet_math.h" #include "sweet_math.h"
#include "sweet_matrix.h" #include "sweet_matrix.h"
#include "sweet_matrix_stack.h"
#endif #endif

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@ -1,5 +1,5 @@
/* /*
* Sweet is a small library for basic math and small matrix operation. * Sweet is a small library for basic math and small matrix operations.
* Copyright 2014 Luc Girod. * Copyright 2014 Luc Girod.
* *
* This library is free software: you can redistribute it and/or * This library is free software: you can redistribute it and/or

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@ -1,5 +1,5 @@
/* /*
* Sweet is a small library for basic math and small matrix operation. * Sweet is a small library for basic math and small matrix operations.
* Copyright 2014 Luc Girod. * Copyright 2014 Luc Girod.
* *
* This library is free software: you can redistribute it and/or * This library is free software: you can redistribute it and/or

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@ -1,5 +1,5 @@
/* /*
* Sweet is a small library for basic math and small matrix operation. * Sweet is a small library for basic math and small matrix operations.
* Copyright 2014 Luc Girod. * Copyright 2014 Luc Girod.
* *
* This library is free software: you can redistribute it and/or * This library is free software: you can redistribute it and/or
@ -536,44 +536,54 @@ sweet_matrix_texture_bias ()
void void
sweet_matrix_transpose2 (mat2 * mt, mat2 * m) sweet_matrix_transpose2 (mat2 * mt, mat2 * m)
{ {
float mv1 = m->v[1];
mt->v[0] = m->v[0]; mt->v[0] = m->v[0];
mt->v[1] = m->v[2]; mt->v[1] = m->v[2];
mt->v[2] = m->v[1]; mt->v[2] = mv1;
mt->v[3] = m->v[3]; mt->v[3] = m->v[3];
} }
void void
sweet_matrix_transpose3 (mat3 * mt, mat3 * m) sweet_matrix_transpose3 (mat3 * mt, mat3 * m)
{ {
float mv1 = m->v[1];
float mv2 = m->v[2];
float mv5 = m->v[5];
mt->v[0] = m->v[0]; mt->v[0] = m->v[0];
mt->v[1] = m->v[3]; mt->v[1] = m->v[3];
mt->v[2] = m->v[6]; mt->v[2] = m->v[6];
mt->v[3] = m->v[1]; mt->v[3] = mv1;
mt->v[4] = m->v[4]; mt->v[4] = m->v[4];
mt->v[5] = m->v[7]; mt->v[5] = m->v[7];
mt->v[6] = m->v[2]; mt->v[6] = mv2;
mt->v[7] = m->v[5]; mt->v[7] = mv5;
mt->v[8] = m->v[8]; mt->v[8] = m->v[8];
} }
void void
sweet_matrix_transpose4 (mat4 * mt, mat4 * m) sweet_matrix_transpose4 (mat4 * mt, mat4 * m)
{ {
float mv2 = m->v[2];
float mv3 = m->v[3];
float mv6 = m->v[6];
float mv7 = m->v[7];
float mv11 = m->v[11];
mt->v[0] = m->v[0]; mt->v[0] = m->v[0];
mt->v[1] = m->v[4]; mt->v[1] = m->v[4];
mt->v[2] = m->v[8]; mt->v[2] = m->v[8];
mt->v[3] = m->v[12]; mt->v[3] = m->v[12];
mt->v[4] = m->v[2]; mt->v[4] = mv2;
mt->v[5] = m->v[5]; mt->v[5] = m->v[5];
mt->v[6] = m->v[9]; mt->v[6] = m->v[9];
mt->v[7] = m->v[13]; mt->v[7] = m->v[13];
mt->v[8] = m->v[2]; mt->v[8] = mv2;
mt->v[9] = m->v[6]; mt->v[9] = mv6;
mt->v[10] = m->v[10]; mt->v[10] = m->v[10];
mt->v[11] = m->v[14]; mt->v[11] = m->v[14];
mt->v[12] = m->v[3]; mt->v[12] = mv3;
mt->v[13] = m->v[7]; mt->v[13] = mv7;
mt->v[14] = m->v[11]; mt->v[14] = mv11;
mt->v[15] = m->v[15]; mt->v[15] = m->v[15];
} }
@ -619,35 +629,55 @@ sweet_matrix_inverse2 (mat2 * inv, mat2 * m)
{ {
float invdet = 1.0 / sweet_matrix_det2 (m); float invdet = 1.0 / sweet_matrix_det2 (m);
float mv0 = m->v[0];
inv->v[0] = m->v[3] * invdet; inv->v[0] = m->v[3] * invdet;
inv->v[1] = m->v[1] * (-invdet); inv->v[1] = m->v[1] * (-invdet);
inv->v[2] = m->v[2] * (-invdet); inv->v[2] = m->v[2] * (-invdet);
inv->v[3] = m->v[0] * invdet; inv->v[3] = mv0 * invdet;
} }
void void
sweet_matrix_inverse3 (mat3 * inv, mat3 * m) sweet_matrix_inverse3 (mat3 * inv, mat3 * m)
{ {
float mv0 = m->v[0];
float mv1 = m->v[1];
float mv2 = m->v[2];
float mv3 = m->v[3];
float mv4 = m->v[4];
float mv6 = m->v[6];
float invdet; float invdet;
invdet = 1.0 / sweet_matrix_det3 (m); invdet = 1.0 / sweet_matrix_det3 (m);
inv->v[0] = ((m->v[4] * m->v[8]) - (m->v[5] * m->v[7])) * invdet; inv->v[0] = ((m->v[4] * m->v[8]) - (m->v[5] * m->v[7])) * invdet;
inv->v[1] = (-(m->v[1] * m->v[8]) + (m->v[2] * m->v[7])) * invdet; inv->v[1] = (-(m->v[1] * m->v[8]) + (m->v[2] * m->v[7])) * invdet;
inv->v[2] = ((m->v[1] * m->v[5]) - (m->v[2] * m->v[4])) * invdet; inv->v[2] = ((mv1 * m->v[5]) - (m->v[2] * m->v[4])) * invdet;
inv->v[3] = (-(m->v[3] * m->v[8]) + (m->v[5] * m->v[6])) * invdet; inv->v[3] = (-(m->v[3] * m->v[8]) + (m->v[5] * m->v[6])) * invdet;
inv->v[4] = ((m->v[0] * m->v[8]) - (m->v[2] * m->v[6])) * invdet; inv->v[4] = ((mv0 * m->v[8]) - (mv2 * m->v[6])) * invdet;
inv->v[5] = (-(m->v[0] * m->v[5]) + (m->v[2] * m->v[3])) * invdet; inv->v[5] = (-(mv0 * m->v[5]) + (mv2 * mv3)) * invdet;
inv->v[6] = ((m->v[3] * m->v[7]) - (m->v[4] * m->v[6])) * invdet; inv->v[6] = ((mv3 * m->v[7]) - (mv4 * m->v[6])) * invdet;
inv->v[7] = (-(m->v[0] * m->v[7]) + (m->v[1] * m->v[6])) * invdet; inv->v[7] = (-(mv0 * m->v[7]) + (mv1 * mv6)) * invdet;
inv->v[8] = ((m->v[0] * m->v[4]) - (m->v[1] * m->v[3])) * invdet; inv->v[8] = ((mv0 * mv4) - (mv1 * mv3)) * invdet;
} }
static void static void
matrix_inverse4 (mat4 * inv, mat4 * m) matrix_inverse4 (mat4 * inv, mat4 * m)
{ {
float mv0 = m->v[0];
float mv1 = m->v[1];
float mv2 = m->v[2];
float mv3 = m->v[3];
float mv4 = m->v[4];
float mv5 = m->v[5];
float mv6 = m->v[6];
float mv7 = m->v[7];
float mv8 = m->v[8];
float mv9 = m->v[9];
float mv10 = m->v[10];
float mv12 = m->v[12];
float mv13 = m->v[13];
float invdet = 1.0 / sweet_matrix_det4 (m); float invdet = 1.0 / sweet_matrix_det4 (m);
inv->v[0] = m->v[5] * (m->v[10] * m->v[15] - m->v[11] * m->v[14]) - inv->v[0] = m->v[5] * (m->v[10] * m->v[15] - m->v[11] * m->v[14]) -
@ -658,61 +688,61 @@ matrix_inverse4 (mat4 * inv, mat4 * m)
m->v[2] * (m->v[9] * m->v[15] - m->v[11] * m->v[13]) - m->v[2] * (m->v[9] * m->v[15] - m->v[11] * m->v[13]) -
m->v[3] * (m->v[9] * m->v[14] - m->v[10] * m->v[13]); m->v[3] * (m->v[9] * m->v[14] - m->v[10] * m->v[13]);
inv->v[2] = m->v[1] * (m->v[6] * m->v[15] - m->v[7] * m->v[14]) - inv->v[2] = mv1 * (m->v[6] * m->v[15] - m->v[7] * m->v[14]) -
m->v[2] * (m->v[5] * m->v[15] - m->v[7] * m->v[13]) + m->v[2] * (m->v[5] * m->v[15] - m->v[7] * m->v[13]) +
m->v[3] * (m->v[5] * m->v[14] - m->v[6] * m->v[13]); m->v[3] * (m->v[5] * m->v[14] - m->v[6] * m->v[13]);
inv->v[3] = -m->v[1] * (m->v[6] * m->v[11] - m->v[7] * m->v[10]) + inv->v[3] = -mv1 * (m->v[6] * m->v[11] - m->v[7] * m->v[10]) +
m->v[2] * (m->v[5] * m->v[11] - m->v[7] * m->v[9]) - mv2 * (m->v[5] * m->v[11] - m->v[7] * m->v[9]) -
m->v[3] * (m->v[5] * m->v[10] - m->v[6] * m->v[9]); m->v[3] * (m->v[5] * m->v[10] - m->v[6] * m->v[9]);
inv->v[4] = -m->v[4] * (m->v[10] * m->v[15] - m->v[11] * m->v[14]) + inv->v[4] = -m->v[4] * (m->v[10] * m->v[15] - m->v[11] * m->v[14]) +
m->v[6] * (m->v[8] * m->v[15] - m->v[11] * m->v[12]) - m->v[6] * (m->v[8] * m->v[15] - m->v[11] * m->v[12]) -
m->v[7] * (m->v[8] * m->v[14] - m->v[10] * m->v[12]); m->v[7] * (m->v[8] * m->v[14] - m->v[10] * m->v[12]);
inv->v[5] = m->v[0] * (m->v[10] * m->v[15] - m->v[11] * m->v[14]) - inv->v[5] = mv0 * (m->v[10] * m->v[15] - m->v[11] * m->v[14]) -
m->v[2] * (m->v[8] * m->v[15] - m->v[11] * m->v[12]) + mv2 * (m->v[8] * m->v[15] - m->v[11] * m->v[12]) +
m->v[3] * (m->v[8] * m->v[14] - m->v[10] * m->v[12]); mv3 * (m->v[8] * m->v[14] - m->v[10] * m->v[12]);
inv->v[6] = -m->v[0] * (m->v[6] * m->v[15] - m->v[7] * m->v[14]) + inv->v[6] = -mv0 * (m->v[6] * m->v[15] - m->v[7] * m->v[14]) +
m->v[2] * (m->v[4] * m->v[15] - m->v[7] * m->v[12]) - mv2 * (mv4 * m->v[15] - m->v[7] * m->v[12]) -
m->v[3] * (m->v[4] * m->v[14] - m->v[6] * m->v[12]); mv3 * (mv4 * m->v[14] - m->v[6] * m->v[12]);
inv->v[7] = m->v[0] * (m->v[6] * m->v[11] - m->v[7] * m->v[10]) - inv->v[7] = mv0 * (mv6 * m->v[11] - m->v[7] * m->v[10]) -
m->v[2] * (m->v[4] * m->v[11] - m->v[7] * m->v[8]) + mv2 * (mv4 * m->v[11] - m->v[7] * m->v[8]) +
m->v[3] * (m->v[4] * m->v[10] - m->v[6] * m->v[8]); mv3 * (mv4 * m->v[10] - mv6 * m->v[8]);
inv->v[8] = m->v[4] * (m->v[9] * m->v[15] - m->v[11] * m->v[13]) - inv->v[8] = mv4 * (m->v[9] * m->v[15] - m->v[11] * m->v[13]) -
m->v[5] * (m->v[8] * m->v[15] - m->v[11] * m->v[12]) + mv5 * (m->v[8] * m->v[15] - m->v[11] * m->v[12]) +
m->v[7] * (m->v[8] * m->v[13] - m->v[9] * m->v[12]); mv7 * (m->v[8] * m->v[13] - m->v[9] * m->v[12]);
inv->v[9] = -m->v[0] * (m->v[9] * m->v[15] - m->v[11] * m->v[13]) + inv->v[9] = -mv0 * (m->v[9] * m->v[15] - m->v[11] * m->v[13]) +
m->v[1] * (m->v[8] * m->v[15] - m->v[11] * m->v[12]) - mv1 * (m->v[8] * m->v[15] - m->v[11] * m->v[12]) -
m->v[3] * (m->v[8] * m->v[13] - m->v[9] * m->v[12]); mv3 * (m->v[8] * m->v[13] - m->v[9] * m->v[12]);
inv->v[10] = m->v[0] * (m->v[5] * m->v[15] - m->v[7] * m->v[13]) - inv->v[10] = mv0 * (mv5 * m->v[15] - mv7 * m->v[13]) -
m->v[1] * (m->v[4] * m->v[15] - m->v[7] * m->v[12]) + mv1 * (mv4 * m->v[15] - mv7 * m->v[12]) +
m->v[3] * (m->v[4] * m->v[13] - m->v[5] * m->v[12]); mv3 * (mv4 * m->v[13] - mv5 * m->v[12]);
inv->v[11] = -m->v[0] * (m->v[5] * m->v[11] - m->v[7] * m->v[9]) + inv->v[11] = -mv0 * (mv5 * m->v[11] - mv7 * mv9) +
m->v[1] * (m->v[4] * m->v[11] - m->v[7] * m->v[8]) - mv1 * (mv4 * m->v[11] - mv7 * mv8) -
m->v[3] * (m->v[4] * m->v[9] - m->v[5] * m->v[8]); mv3 * (mv4 * mv9 - mv5 * mv8);
inv->v[12] = -m->v[4] * (m->v[9] * m->v[14] - m->v[10] * m->v[13]) + inv->v[12] = -mv4 * (mv9 * m->v[14] - mv10 * m->v[13]) +
m->v[5] * (m->v[8] * m->v[14] - m->v[10] * m->v[12]) - mv5 * (mv8 * m->v[14] - mv10 * m->v[12]) -
m->v[6] * (m->v[8] * m->v[13] - m->v[9] * m->v[12]); mv6 * (mv8 * m->v[13] - mv9 * m->v[12]);
inv->v[13] = m->v[0] * (m->v[9] * m->v[14] - m->v[10] * m->v[13]) - inv->v[13] = mv0 * (mv9 * m->v[14] - mv10 * m->v[13]) -
m->v[1] * (m->v[8] * m->v[14] - m->v[10] * m->v[12]) + mv1 * (mv8 * m->v[14] - mv10 * mv12) +
m->v[2] * (m->v[8] * m->v[13] - m->v[9] * m->v[12]); mv2 * (mv8 * m->v[13] - mv9 * mv12);
inv->v[14] = -m->v[0] * (m->v[5] * m->v[14] - m->v[6] * m->v[13]) + inv->v[14] = -mv0 * (mv5 * m->v[14] - mv6 * mv13) +
m->v[1] * (m->v[4] * m->v[14] - m->v[6] * m->v[12]) - mv1 * (mv4 * m->v[14] - mv6 * mv12) -
m->v[2] * (m->v[4] * m->v[13] - m->v[5] * m->v[12]); mv2 * (mv4 * mv13 - mv5 * mv12);
inv->v[15] = m->v[0] * (m->v[5] * m->v[10] - m->v[6] * m->v[9]) - inv->v[15] = mv0 * (mv5 * mv10 - mv6 * mv9) -
m->v[1] * (m->v[4] * m->v[10] - m->v[6] * m->v[8]) + mv1 * (mv4 * mv10 - mv6 * mv8) +
m->v[2] * (m->v[4] * m->v[9] - m->v[5] * m->v[8]); mv2 * (mv4 * mv9 - mv5 * mv8);
inv->v[ 0] *= invdet; inv->v[ 0] *= invdet;
inv->v[ 1] *= invdet; inv->v[ 1] *= invdet;
@ -748,7 +778,7 @@ sweet_matrix_inverse4 (mat4 * inv, mat4 * m)
if (sweet_math_approx_equals (detp, 0, 0.0000001)) if (sweet_math_approx_equals (detp, 0, 0.0000001))
{ {
/* In this case the standard algorithm is used */ /* In this case the standard algorithm is used */
matrix_inverse4 (m, inv); matrix_inverse4 (inv, m);
return; return;
} }
@ -807,50 +837,95 @@ sweet_matrix_inverse4 (mat4 * inv, mat4 * m)
void void
sweet_matrix_product2 (mat2 * p, mat2 * a, mat2 * b) sweet_matrix_product2 (mat2 * p, mat2 * a, mat2 * b)
{ {
float av0 = a->v[0];
float av1 = a->v[1];
float bv0 = b->v[0];
float bv2 = b->v[2];
p->v[0] = a->v[0] * b->v[0] + a->v[2] * b->v[1]; p->v[0] = a->v[0] * b->v[0] + a->v[2] * b->v[1];
p->v[1] = a->v[1] * b->v[0] + a->v[3] * b->v[1]; p->v[1] = a->v[1] * bv0 + a->v[3] * b->v[1];
p->v[2] = a->v[0] * b->v[2] + a->v[2] * b->v[3]; p->v[2] = av0 * b->v[2] + a->v[2] * b->v[3];
p->v[3] = a->v[1] * b->v[2] + a->v[3] * b->v[3]; p->v[3] = av1 * bv2 + a->v[3] * b->v[3];
} }
void void
sweet_matrix_product3 (mat3 * p, mat3 * a, mat3 * b) sweet_matrix_product3 (mat3 * p, mat3 * a, mat3 * b)
{ {
float bv0 = b->v[0];
float bv1 = b->v[1];
float bv3 = b->v[3];
float bv4 = b->v[4];
float bv6 = b->v[6];
float bv7 = b->v[7];
float av0 = a->v[0];
float av1 = a->v[1];
float av2 = a->v[2];
float av3 = a->v[3];
float av4 = a->v[4];
float av5 = a->v[5];
p->v[0] = a->v[0] * b->v[0] + a->v[3] * b->v[1] + a->v[6] * b->v[2]; p->v[0] = a->v[0] * b->v[0] + a->v[3] * b->v[1] + a->v[6] * b->v[2];
p->v[1] = a->v[1] * b->v[0] + a->v[4] * b->v[1] + a->v[7] * b->v[2]; p->v[1] = a->v[1] * bv0 + a->v[4] * b->v[1] + a->v[7] * b->v[2];
p->v[2] = a->v[2] * b->v[0] + a->v[5] * b->v[1] + a->v[8] * b->v[2]; p->v[2] = a->v[2] * bv0 + a->v[5] * bv1 + a->v[8] * b->v[2];
p->v[3] = a->v[0] * b->v[3] + a->v[3] * b->v[4] + a->v[6] * b->v[5]; p->v[3] = av0 * b->v[3] + a->v[3] * b->v[4] + a->v[6] * b->v[5];
p->v[4] = a->v[1] * b->v[3] + a->v[4] * b->v[4] + a->v[7] * b->v[5]; p->v[4] = av1 * bv3 + a->v[4] * b->v[4] + a->v[7] * b->v[5];
p->v[5] = a->v[2] * b->v[3] + a->v[5] * b->v[4] + a->v[8] * b->v[5]; p->v[5] = av2 * bv3 + a->v[5] * bv4 + a->v[8] * b->v[5];
p->v[6] = a->v[0] * b->v[6] + a->v[3] * b->v[7] + a->v[6] * b->v[8]; p->v[6] = av0 * b->v[6] + av3 * b->v[7] + a->v[6] * b->v[8];
p->v[7] = a->v[1] * b->v[6] + a->v[4] * b->v[7] + a->v[7] * b->v[8]; p->v[7] = av1 * bv6 + av4 * b->v[7] + a->v[7] * b->v[8];
p->v[8] = a->v[2] * b->v[6] + a->v[5] * b->v[7] + a->v[8] * b->v[8]; p->v[8] = av2 * bv6 + av5 * bv7 + a->v[8] * b->v[8];
} }
void void
sweet_matrix_product4 (mat4 * p, mat4 * a, mat4 * b) sweet_matrix_product4 (mat4 * p, mat4 * a, mat4 * b)
{ {
float bv0 = b->v[0];
float bv1 = b->v[1];
float bv2 = b->v[2];
float bv3 = b->v[3];
float bv4 = b->v[4];
float bv5 = b->v[5];
float bv6 = b->v[6];
float bv7 = b->v[7];
float bv8 = b->v[8];
float bv9 = b->v[9];
float bv10 = b->v[10];
float bv11 = b->v[11];
float bv12 = b->v[12];
float bv13 = b->v[13];
float bv14 = b->v[14];
float av0 = a->v[0];
float av1 = a->v[1];
float av2 = a->v[2];
float av3 = a->v[3];
float av4 = a->v[4];
float av5 = a->v[5];
float av6 = a->v[6];
float av7 = a->v[7];
float av8 = a->v[8];
float av9 = a->v[9];
float av10 = a->v[10];
float av11 = a->v[11];
p->v[0] = a->v[0] * b->v[0] + a->v[4] * b->v[1] + a->v[8] * b->v[2] + a->v[12] * b->v[3]; p->v[0] = a->v[0] * b->v[0] + a->v[4] * b->v[1] + a->v[8] * b->v[2] + a->v[12] * b->v[3];
p->v[1] = a->v[1] * b->v[0] + a->v[5] * b->v[1] + a->v[9] * b->v[2] + a->v[13] * b->v[3]; p->v[1] = a->v[1] * bv0 + a->v[5] * b->v[1] + a->v[9] * b->v[2] + a->v[13] * b->v[3];
p->v[2] = a->v[2] * b->v[0] + a->v[6] * b->v[1] + a->v[10] * b->v[2] + a->v[14] * b->v[3]; p->v[2] = a->v[2] * bv0 + a->v[6] * bv1 + a->v[10] * b->v[2] + a->v[14] * b->v[3];
p->v[3] = a->v[3] * b->v[0] + a->v[7] * b->v[1] + a->v[11] * b->v[2] + a->v[15] * b->v[3]; p->v[3] = a->v[3] * bv0 + a->v[7] * bv1 + a->v[11] * bv2 + a->v[15] * b->v[3];
p->v[4] = a->v[0] * b->v[4] + a->v[4] * b->v[5] + a->v[8] * b->v[6] + a->v[12] * b->v[7]; p->v[4] = av0 * b->v[4] + a->v[4] * b->v[5] + a->v[8] * b->v[6] + a->v[12] * b->v[7];
p->v[5] = a->v[1] * b->v[4] + a->v[5] * b->v[5] + a->v[9] * b->v[6] + a->v[13] * b->v[7]; p->v[5] = av1 * b->v[4] + a->v[5] * b->v[5] + a->v[9] * b->v[6] + a->v[13] * b->v[7];
p->v[6] = a->v[2] * b->v[4] + a->v[6] * b->v[5] + a->v[10] * b->v[6] + a->v[14] * b->v[7]; p->v[6] = av2 * bv4 + a->v[6] * bv5 + a->v[10] * b->v[6] + a->v[14] * b->v[7];
p->v[7] = a->v[3] * b->v[4] + a->v[7] * b->v[5] + a->v[11] * b->v[6] + a->v[15] * b->v[7]; p->v[7] = av3 * bv4 + a->v[7] * bv5 + a->v[11] * bv6 + a->v[15] * b->v[7];
p->v[8] = a->v[0] * b->v[8] + a->v[4] * b->v[9] + a->v[8] * b->v[10] + a->v[12] * b->v[11]; p->v[8] = av0 * b->v[8] + av4 * b->v[9] + a->v[8] * b->v[10] + a->v[12] * b->v[11];
p->v[9] = a->v[1] * b->v[8] + a->v[5] * b->v[9] + a->v[9] * b->v[10] + a->v[13] * b->v[11]; p->v[9] = av1 * bv8 + av5 * b->v[9] + a->v[9] * b->v[10] + a->v[13] * b->v[11];
p->v[10] = a->v[2] * b->v[8] + a->v[6] * b->v[9] + a->v[10] * b->v[10] + a->v[14] * b->v[11]; p->v[10] = av2 * bv8 + av6 * bv9 + a->v[10] * b->v[10] + a->v[14] * b->v[11];
p->v[11] = a->v[3] * b->v[8] + a->v[7] * b->v[9] + a->v[11] * b->v[10] + a->v[15] * b->v[11]; p->v[11] = av3 * bv8 + av7 * bv9 + a->v[11] * bv10 + a->v[15] * b->v[11];
p->v[12] = a->v[0] * b->v[12] + a->v[4] * b->v[13] + a->v[8] * b->v[14] + a->v[12] * b->v[15]; p->v[12] = av0 * b->v[12] + av4 * b->v[13] + av8 * b->v[14] + a->v[12] * b->v[15];
p->v[13] = a->v[1] * b->v[12] + a->v[5] * b->v[13] + a->v[9] * b->v[14] + a->v[13] * b->v[15]; p->v[13] = av1 * bv12 + av5 * b->v[13] + av9 * b->v[14] + a->v[13] * b->v[15];
p->v[14] = a->v[2] * b->v[12] + a->v[6] * b->v[13] + a->v[10] * b->v[14] + a->v[14] * b->v[15]; p->v[14] = av2 * bv12 + av6 * bv13 + av10 * b->v[14] + a->v[14] * b->v[15];
p->v[15] = a->v[3] * b->v[12] + a->v[7] * b->v[13] + a->v[11] * b->v[14] + a->v[15] * b->v[15]; p->v[15] = av3 * bv12 + av7 * bv13 + av11 * bv14 + a->v[15] * b->v[15];
} }
void void

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/* /*
* Sweet is a small library for basic math and small matrix operation. * Sweet is a small library for basic math and small matrix operations.
* Copyright 2014 Luc Girod. * Copyright 2014 Luc Girod.
* *
* This library is free software: you can redistribute it and/or * This library is free software: you can redistribute it and/or

199
sweet_matrix_stack.c Normal file
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/*
* Sweet is a small library for basic math and small matrix operations.
* Copyright 2014 Luc Girod.
*
* This library is free software: you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation, either
* version 3 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdlib.h>
#include "sweet_matrix_stack.h"
matrix_stack2
sweet_matrix_stack2_new ()
{
matrix_stack2 m;
m.position = 0;
m.matrix[0] = sweet_matrix_identity2 ();
return m;
}
matrix_stack3
sweet_matrix_stack3_new ()
{
matrix_stack3 m;
m.position = 0;
m.matrix[0] = sweet_matrix_identity3 ();
return m;
}
matrix_stack4
sweet_matrix_stack4_new ()
{
matrix_stack4 m;
m.position = 0;
m.matrix[0] = sweet_matrix_identity4 ();
return m;
}
int
sweet_matrix_stack2_push (matrix_stack2 * ms)
{
if (ms->position >= SWEET_MATRIX_STACK_SIZE) { return 1; }
ms->matrix[ms->position + 1] = ms->matrix[ms->position];
ms->position++;
return 0;
}
int
sweet_matrix_stack3_push (matrix_stack3 * ms)
{
if (ms->position >= SWEET_MATRIX_STACK_SIZE) { return 1; }
ms->matrix[ms->position + 1] = ms->matrix[ms->position];
ms->position++;
return 0;
}
int
sweet_matrix_stack4_push (matrix_stack4 * ms)
{
if (ms->position >= SWEET_MATRIX_STACK_SIZE) { return 1; }
ms->matrix[ms->position + 1] = ms->matrix[ms->position];
ms->position = ms->position++;
return 0;
}
int
sweet_matrix_stack2_pop (matrix_stack2 * ms)
{
if (ms->position <= 0) { return 1; }
ms->position--;
return 0;
}
int
sweet_matrix_stack3_pop (matrix_stack3 * ms)
{
if (ms->position <= 0) { return 1; }
ms->position--;
return 0;
}
int
sweet_matrix_stack4_pop (matrix_stack4 * ms)
{
if (ms->position <= 0) { return 1; }
ms->position--;
return 0;
}
void
sweet_matrix_stack2_mult (matrix_stack2 * ms, mat2 * m)
{
sweet_matrix_product2 (ms->matrix + ms->position,
ms->matrix + ms->position, m);
}
void
sweet_matrix_stack3_mult (matrix_stack3 * ms, mat3 * m)
{
sweet_matrix_product3 (ms->matrix + ms->position,
ms->matrix + ms->position, m);
}
void
sweet_matrix_stack4_mult (matrix_stack4 * ms, mat4 * m)
{
sweet_matrix_product4 (ms->matrix + ms->position,
ms->matrix + ms->position, m);
}
void
sweet_matrix_stack2_identity (matrix_stack2 * ms)
{
ms->matrix[ms->position] = sweet_matrix_identity2 ();
}
void
sweet_matrix_stack3_identity (matrix_stack3 * ms)
{
ms->matrix[ms->position] = sweet_matrix_identity3 ();
}
void
sweet_matrix_stack4_identity (matrix_stack4 * ms)
{
ms->matrix[ms->position] = sweet_matrix_identity4 ();
}
void
sweet_matrix_stack2_set (matrix_stack2 * ms, mat2 * m)
{
ms->matrix[ms->position] = *m;
}
void
sweet_matrix_stack3_set (matrix_stack3 * ms, mat3 * m)
{
ms->matrix[ms->position] = *m;
}
void
sweet_matrix_stack4_set (matrix_stack4 * ms, mat4 * m)
{
ms->matrix[ms->position] = *m;
}
mat2 *
sweet_matrix_stack2_get_matrix_pointer (matrix_stack2 * ms)
{
return (ms->matrix + ms->position);
}
mat3 *
sweet_matrix_stack3_get_matrix_pointer (matrix_stack3 * ms)
{
return (ms->matrix + ms->position);
}
mat4 *
sweet_matrix_stack4_get_matrix_pointer (matrix_stack4 * ms)
{
return (ms->matrix + ms->position);
}
mat2
sweet_matrix_stack2_get_matrix (matrix_stack2 * ms)
{
return ms->matrix[ms->position];
}
mat3
sweet_matrix_stack3_get_matrix (matrix_stack3 * ms)
{
return ms->matrix[ms->position];
}
mat4
sweet_matrix_stack4_get_matrix (matrix_stack4 * ms)
{
return ms->matrix[ms->position];
}

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/*
* Sweet is a small library for basic math and small matrix operations.
* Copyright 2014 Luc Girod.
*
* This library is free software: you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation, either
* version 3 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SWEET_MATRIX_STACK
#define SWEET_MATRIX_STACK
#include "sweet_types.h"
#include "sweet_matrix.h"
#define SWEET_MATRIX_STACK_SIZE 128
typedef struct matrix_stack2
{
mat2 matrix[SWEET_MATRIX_STACK_SIZE];
unsigned int position;
}matrix_stack2;
typedef struct matrix_stack3
{
mat3 matrix[SWEET_MATRIX_STACK_SIZE];
unsigned int position;
}matrix_stack3;
typedef struct matrix_stack4
{
mat4 matrix[SWEET_MATRIX_STACK_SIZE];
unsigned int position;
}matrix_stack4;
matrix_stack2 sweet_matrix_stack2_new ();
matrix_stack3 sweet_matrix_stack3_new ();
matrix_stack4 sweet_matrix_stack4_new ();
int sweet_matrix_stack2_push (matrix_stack2 * ms);
int sweet_matrix_stack3_push (matrix_stack3 * ms);
int sweet_matrix_stack4_push (matrix_stack4 * ms);
int sweet_matrix_stack2_pop (matrix_stack2 * ms);
int sweet_matrix_stack3_pop (matrix_stack3 * ms);
int sweet_matrix_stack4_pop (matrix_stack4 * ms);
void sweet_matrix_stack2_mult (matrix_stack2 * ms, mat2 * m);
void sweet_matrix_stack3_mult (matrix_stack3 * ms, mat3 * m);
void sweet_matrix_stack4_mult (matrix_stack4 * ms, mat4 * m);
void sweet_matrix_stack2_set (matrix_stack2 * ms, mat2 * m);
void sweet_matrix_stack3_set (matrix_stack3 * ms, mat3 * m);
void sweet_matrix_stack4_set (matrix_stack4 * ms, mat4 * m);
mat2 * sweet_matrix_stack2_get_matrix_pointer (matrix_stack2 * m);
mat3 * sweet_matrix_stack3_get_matrix_pointer (matrix_stack3 * m);
mat4 * sweet_matrix_stack4_get_matrix_pointer (matrix_stack4 * m);
mat2 sweet_matrix_stack2_get_matrix (matrix_stack2 * m);
mat3 sweet_matrix_stack3_get_matrix (matrix_stack3 * m);
mat4 sweet_matrix_stack4_get_matrix (matrix_stack4 * m);
#endif

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/* /*
* Sweet is a small library for basic math and small matrix operation. * Sweet is a small library for basic math and small matrix operations.
* Copyright 2014 Luc Girod. * Copyright 2014 Luc Girod.
* *
* This library is free software: you can redistribute it and/or * This library is free software: you can redistribute it and/or