Add function middle, delete unused var.
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d63f6a8793
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sweet_math.c
30
sweet_math.c
@ -516,6 +516,36 @@ sweet_vector_add4 (vec4 v1, vec4 v2)
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return v1;
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}
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vec2
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sweet_vector_middle2 (vec2 vector1, vec2 vector2)
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{
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vec2 v;
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v.x = (vector1.x + vector2.x) * 0.5;
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v.y = (vector1.y + vector2.y) * 0.5;
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return v;
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}
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vec3
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sweet_vector_middle3 (vec3 vector1, vec3 vector2)
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{
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vec3 v;
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v.x = (vector1.x + vector2.x) * 0.5;
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v.y = (vector1.y + vector2.y) * 0.5;
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v.z = (vector1.z + vector2.z) * 0.5;
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return v;
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}
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vec4
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sweet_vector_middle4 (vec4 vector1, vec4 vector2)
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{
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vec4 v;
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v.x = (vector1.x + vector2.x) * 0.5;
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v.y = (vector1.y + vector2.y) * 0.5;
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v.z = (vector1.z + vector2.z) * 0.5;
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v.w = (vector1.w + vector2.w) * 0.5;
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return v;
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}
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vec2
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sweet_vector_sub2 (vec2 v1, vec2 v2)
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{
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@ -191,6 +191,14 @@ vec2 sweet_vector_add2 (vec2 vector1, vec2 vector2);
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vec3 sweet_vector_add3 (vec3 vector1, vec3 vector2);
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vec4 sweet_vector_add4 (vec4 vector1, vec4 vector2);
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/** Middle */
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/** @param Vector1 as vector */
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/** @param Vector2 as vector */
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/** @return middle point between vector1 and vector2 */
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vec2 sweet_vector_middle2 (vec2 vector1, vec2 vector2);
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vec3 sweet_vector_middle3 (vec3 vector1, vec3 vector2);
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vec4 sweet_vector_middle4 (vec4 vector1, vec4 vector2);
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/** Sub */
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/** @param Vector1 as vector */
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/** @param Vector2 as vector */
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@ -242,7 +242,6 @@ mat4
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sweet_matrix_look_at (vec3 pos, vec3 dir, vec3 up)
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{
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mat4 m;
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mat4 t;
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vec3 side;
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side = sweet_vector_cross (dir, up);
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side = sweet_vector_normalize3 (side);
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@ -885,15 +884,12 @@ sweet_matrix_product4 (mat4 * p, mat4 * a, mat4 * b)
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float bv0 = b->v[0];
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float bv1 = b->v[1];
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float bv2 = b->v[2];
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float bv3 = b->v[3];
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float bv4 = b->v[4];
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float bv5 = b->v[5];
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float bv6 = b->v[6];
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float bv7 = b->v[7];
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float bv8 = b->v[8];
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float bv9 = b->v[9];
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float bv10 = b->v[10];
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float bv11 = b->v[11];
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float bv12 = b->v[12];
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float bv13 = b->v[13];
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float bv14 = b->v[14];
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@ -72,7 +72,7 @@ sweet_matrix_stack4_push (matrix_stack4 * ms)
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if (ms->position >= SWEET_MATRIX_STACK_SIZE) { return 1; }
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ms->matrix[ms->position + 1] = ms->matrix[ms->position];
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ms->position = ms->position++;
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ms->position++;
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return 0;
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}
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