Warning fix. Thanks to Martin.

This commit is contained in:
Luc Girod 2014-07-05 01:46:01 +02:00
parent 9ef75edb27
commit f57f2f3afc
4 changed files with 32 additions and 32 deletions

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@ -25,7 +25,7 @@
#include "sweet_types.h" #include "sweet_types.h"
mat2 mat2
sweet_matrix_null2 () sweet_matrix_null2 (void)
{ {
mat2 m; mat2 m;
@ -39,7 +39,7 @@ sweet_matrix_null2 ()
} }
mat3 mat3
sweet_matrix_null3 () sweet_matrix_null3 (void)
{ {
mat3 m; mat3 m;
@ -59,7 +59,7 @@ sweet_matrix_null3 ()
} }
mat4 mat4
sweet_matrix_null4 () sweet_matrix_null4 (void)
{ {
mat4 m; mat4 m;
@ -88,7 +88,7 @@ sweet_matrix_null4 ()
mat2 mat2
sweet_matrix_identity2 () sweet_matrix_identity2 (void)
{ {
mat2 m; mat2 m;
@ -102,7 +102,7 @@ sweet_matrix_identity2 ()
} }
mat3 mat3
sweet_matrix_identity3 () sweet_matrix_identity3 (void)
{ {
mat3 m; mat3 m;
@ -122,7 +122,7 @@ sweet_matrix_identity3 ()
} }
mat4 mat4
sweet_matrix_identity4 () sweet_matrix_identity4 (void)
{ {
mat4 m; mat4 m;
@ -509,7 +509,7 @@ sweet_matrix_scale2 (float x, float y)
} }
mat4 mat4
sweet_matrix_texture_bias () sweet_matrix_texture_bias (void)
{ {
mat4 m; mat4 m;
m.v[0] = 0.5; m.v[0] = 0.5;

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@ -25,15 +25,15 @@
/** Null Matrix */ /** Null Matrix */
/** @return Null matrix */ /** @return Null matrix */
mat2 sweet_matrix_null2 (); mat2 sweet_matrix_null2 (void);
mat3 sweet_matrix_null3 (); mat3 sweet_matrix_null3 (void);
mat4 sweet_matrix_null4 (); mat4 sweet_matrix_null4 (void);
/** Identity */ /** Identity */
/** @return Indentity matrix */ /** @return Indentity matrix */
mat2 sweet_matrix_identity2 (); mat2 sweet_matrix_identity2 (void);
mat3 sweet_matrix_identity3 (); mat3 sweet_matrix_identity3 (void);
mat4 sweet_matrix_identity4 (); mat4 sweet_matrix_identity4 (void);
/** Frustum */ /** Frustum */
/** @param Right as flaot */ /** @param Right as flaot */
@ -100,7 +100,7 @@ mat2 sweet_matrix_scale2 (float x, float y);
/** Texture bias */ /** Texture bias */
/** @return texture bias matrix */ /** @return texture bias matrix */
mat4 sweet_matrix_texture_bias (); mat4 sweet_matrix_texture_bias (void);
/** Transpose */ /** Transpose */
/** @param Matrix to transpose as mat2 *, mat3 * or mat4 * */ /** @param Matrix to transpose as mat2 *, mat3 * or mat4 * */

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@ -20,7 +20,7 @@
#include "sweet_matrix_stack.h" #include "sweet_matrix_stack.h"
matrix_stack2 matrix_stack2
sweet_matrix_stack2_new () sweet_matrix_stack2_new (void)
{ {
matrix_stack2 m; matrix_stack2 m;
m.position = 0; m.position = 0;
@ -29,7 +29,7 @@ sweet_matrix_stack2_new ()
} }
matrix_stack3 matrix_stack3
sweet_matrix_stack3_new () sweet_matrix_stack3_new (void)
{ {
matrix_stack3 m; matrix_stack3 m;
m.position = 0; m.position = 0;
@ -38,7 +38,7 @@ sweet_matrix_stack3_new ()
} }
matrix_stack4 matrix_stack4
sweet_matrix_stack4_new () sweet_matrix_stack4_new (void)
{ {
matrix_stack4 m; matrix_stack4 m;
m.position = 0; m.position = 0;

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@ -46,11 +46,11 @@ typedef struct matrix_stack4
}matrix_stack4; }matrix_stack4;
matrix_stack2 sweet_matrix_stack2_new (); matrix_stack2 sweet_matrix_stack2_new (void);
matrix_stack3 sweet_matrix_stack3_new (); matrix_stack3 sweet_matrix_stack3_new (void);
matrix_stack4 sweet_matrix_stack4_new (); matrix_stack4 sweet_matrix_stack4_new (void);
int sweet_matrix_stack2_push (matrix_stack2 * ms); int sweet_matrix_stack2_push (matrix_stack2 * ms);