/*
* Sweet is a small library for basic math and small matrix operations.
* Copyright 2014 Luc Girod.
*
* This library is free software: you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation, either
* version 3 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see .
*/
#include
#include
#include "sweet_types.h"
#include "sweet_math.h"
/* Definition of chain list for faces */
struct face_item
{
unsigned int v[3];
struct face_item * next;
struct face_item * prev;
};
static struct face_item *
face_add (struct face_item * root, unsigned int v1, unsigned int v2, unsigned int v3)
{
struct face_item * n = malloc (sizeof (struct face_item));
if (n == NULL) { return root; }
n->next = root;
n->prev = NULL;
n->v[0] = v1;
n->v[1] = v2;
n->v[2] = v3;
if (root != NULL) { root->prev = n; }
return n;
}
static struct face_item *
face_rm (struct face_item * root, struct face_item * f)
{
struct face_item * next;
struct face_item * prev;
if (f == NULL) { return root; }
next = f->next;
prev = f->prev;
f->next = NULL;
f->prev = NULL;
/* If it's not at one "edge" */
if (next != NULL && prev != NULL)
{
prev->next = next;
next->prev = prev;
} /* if f is at the end */
else if (prev != NULL)
{
prev->next = NULL;
} /* if f is at the start */
else if (next != NULL)
{
next->prev = NULL;
return next;
}
else
{
return NULL;
}
return root;
}
static void
face_free (struct face_item * root)
{
while (root != NULL)
{
struct face_item * item = root;
root = root->next;
free (item);
}
}
/* Definition of map */
struct item
{
struct item * next;
unsigned int hash;
unsigned int id;
};
#define MAP_SIZE 8192
struct map
{
struct item * items[MAP_SIZE];
unsigned int count_item;
};
static void
map_init (struct map * map)
{
int i;
for (i = 0; i < MAP_SIZE; i++)
{
map->items[i] = NULL;
}
map->count_item = 0;
}
static void
map_free (struct map * map)
{
int i;
for (i = 0; i < MAP_SIZE; i++)
{
struct item * item = map->items[i];
while (item != NULL)
{
struct item * tmp = item;
item = item->next;
free (tmp);
}
map->items[i] = NULL;
}
map->count_item = 0;
}
static struct item *
map_get_item (struct map * map, unsigned int hash)
{
struct item * item = map->items[hash % MAP_SIZE];
while (item != NULL && item->hash != hash) { item = item->next; }
return item;
}
static int
map_add_item (struct map * map, unsigned int hash, int id)
{
struct item * next;
struct item * item;
if (map_get_item (map, hash) != NULL) { return 0; }
next = map->items[hash % MAP_SIZE];
item = malloc (sizeof (struct item));
if (item == NULL) { return -1; }
item->hash = hash;
item->next = next;
item->id = id;
map->count_item++;
map->items[hash % MAP_SIZE] = item;
return 1;
}
static unsigned int
hash_2_int (unsigned int a, unsigned int b)
{
return a > b ? a * a + a + b : b * b + b + a;
}
/* helper structure */
struct vertex_array
{
vec3 * vertices;
size_t buffer;
unsigned int nb_vertices;
};
/* ICOSPHERE */
/* Local containers */
static vec3 base_vertices[12] = {
{-1, SWEET_GOLDEN_RATIO, 0},
{ 1, SWEET_GOLDEN_RATIO, 0},
{-1, -SWEET_GOLDEN_RATIO, 0},
{ 1, -SWEET_GOLDEN_RATIO, 0},
{ 0, -1, SWEET_GOLDEN_RATIO},
{ 0, 1, SWEET_GOLDEN_RATIO},
{ 0, -1, -SWEET_GOLDEN_RATIO},
{ 0, 1, -SWEET_GOLDEN_RATIO},
{ SWEET_GOLDEN_RATIO, 0, -1},
{ SWEET_GOLDEN_RATIO, 0, 1},
{-SWEET_GOLDEN_RATIO, 0, -1},
{-SWEET_GOLDEN_RATIO, 0, 1}
};
/* Utils */
static int
middle_point (struct map * map,
struct vertex_array * v,
unsigned int a, unsigned int b)
{
unsigned int hash;
struct item * item;
unsigned int id;
vec3 v1;
vec3 v2;
vec3 middle;
hash = hash_2_int (a, b);
item = map_get_item (map, hash);
id = v->nb_vertices;
if (item != NULL) { return item->id; }
v1 = v->vertices[a];
v2 = v->vertices[b];
middle = sweet_vector_middle3 (v1, v2);
if (v->buffer <= (v->nb_vertices * sizeof (vec3)))
{
vec3 * p;
v->buffer = v->buffer * 2;
p = realloc (v->vertices, v->buffer);
if (p == NULL) { return -1; }
v->vertices = p;
}
v->vertices[v->nb_vertices++] = sweet_vector_normalize3 (middle);
if (map_add_item (map, hash, id) == -1) { return -1; }
return id;
}
static struct face_item *
first_iteration (struct vertex_array * v)
{
struct face_item * root;
int i;
for (i = 0; i < v->nb_vertices; i++)
{
v->vertices[i] = sweet_vector_normalize3 (base_vertices[i]);
}
root = face_add (NULL, 0, 11, 5);
root = face_add (root, 0, 5, 1);
root = face_add (root, 0, 1, 7);
root = face_add (root, 0, 7, 10);
root = face_add (root, 0, 10, 11);
root = face_add (root, 1, 5, 9);
root = face_add (root, 5, 11, 4);
root = face_add (root, 11, 10, 2);
root = face_add (root, 10, 7, 6);
root = face_add (root, 7, 1, 8);
root = face_add (root, 3, 9, 4);
root = face_add (root, 3, 4, 2);
root = face_add (root, 3, 2, 6);
root = face_add (root, 3, 6, 8);
root = face_add (root, 3, 8, 9);
root = face_add (root, 4, 9, 5);
root = face_add (root, 2, 4, 11);
root = face_add (root, 6, 2, 10);
root = face_add (root, 8, 6, 7);
root = face_add (root, 9, 8, 1);
return root;
}
static void
free_all (struct map * map, struct vertex_array * array, struct face_item * root, void * a1, void * a2)
{
map_free (map);
if (array->vertices != NULL) { free (array->vertices); }
face_free (root);
if (a1 != NULL) { free (a1); }
if (a2 != NULL) { free (a2); }
}
int
sweet_geometry_icosphere (unsigned int nb_iterations, float scale,
unsigned int ** mesh_indices, unsigned int * count_indices,
float ** mesh_vertices, unsigned int * count_vertices)
{
struct face_item * root;
struct face_item * f;
unsigned int nb_faces;
struct map map;
struct vertex_array v;
unsigned int i;
unsigned int j;
map_init (&map);
*mesh_vertices = NULL;
*mesh_indices = NULL;
nb_faces = 20;
v.nb_vertices = 12;
v.buffer = v.nb_vertices * sizeof (vec3);
v.vertices = malloc (v.buffer);
if (v.vertices == NULL) { return 1; }
root = first_iteration (&v);
for (i = 1; i < nb_iterations; i++)
{
struct face_item * face = root;
while (face != NULL)
{
int a = middle_point (&map, &v, face->v[0], face->v[1]);
int b = middle_point (&map, &v, face->v[1], face->v[2]);
int c = middle_point (&map, &v, face->v[2], face->v[0]);
struct face_item * tmp;
if (a == -1 || b == -1 || c == -1)
{
free_all (&map, &v, root, *mesh_vertices, *mesh_indices);
*count_vertices = 0;
*count_indices = 0;
return 1;
}
tmp = face->next;
root = face_rm (root, face);
root = face_add (root, face->v[0], a, c);
root = face_add (root, face->v[1], b, a);
root = face_add (root, face->v[2], c, b);
root = face_add (root, a, b, c);
free (face);
nb_faces += 3;
face = tmp;
}
}
(*mesh_indices) = malloc (nb_faces * sizeof (unsigned int) * 3);
(*mesh_vertices) = malloc (v.nb_vertices * sizeof (float) * 3);
if ((*mesh_indices) == NULL || (*mesh_vertices) == NULL)
{
free_all (&map, &v, root, *mesh_vertices, *mesh_indices);
*count_vertices = 0;
*count_indices = 0;
return 1;
}
for (f = root, i = 0; f != NULL; i += 3)
{
(*mesh_indices)[i] = f->v[0];
(*mesh_indices)[i+1] = f->v[1];
(*mesh_indices)[i+2] = f->v[2];
f = f->next;
}
for (j = 0, i = 0; i < v.nb_vertices; i++, j += 3)
{
(*mesh_vertices)[j] = v.vertices[i].x * scale;
(*mesh_vertices)[j+1] = v.vertices[i].y * scale;
(*mesh_vertices)[j+2] = v.vertices[i].z * scale;
}
*count_vertices = v.nb_vertices;
*count_indices = nb_faces * 3;
free_all (&map, &v, root, NULL, NULL);
return 0;
}