sweet/sweet_matrix_stack.c

200 lines
4.0 KiB
C

/*
* Sweet is a small library for basic math and small matrix operations.
* Copyright 2014 Luc Girod.
*
* This library is free software: you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation, either
* version 3 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdlib.h>
#include "sweet_matrix_stack.h"
matrix_stack2
sweet_matrix_stack2_new (void)
{
matrix_stack2 m;
m.position = 0;
m.matrix[0] = sweet_matrix_identity2 ();
return m;
}
matrix_stack3
sweet_matrix_stack3_new (void)
{
matrix_stack3 m;
m.position = 0;
m.matrix[0] = sweet_matrix_identity3 ();
return m;
}
matrix_stack4
sweet_matrix_stack4_new (void)
{
matrix_stack4 m;
m.position = 0;
m.matrix[0] = sweet_matrix_identity4 ();
return m;
}
int
sweet_matrix_stack2_push (matrix_stack2 * ms)
{
if (ms->position >= SWEET_MATRIX_STACK_SIZE) { return 1; }
ms->matrix[ms->position + 1] = ms->matrix[ms->position];
ms->position++;
return 0;
}
int
sweet_matrix_stack3_push (matrix_stack3 * ms)
{
if (ms->position >= SWEET_MATRIX_STACK_SIZE) { return 1; }
ms->matrix[ms->position + 1] = ms->matrix[ms->position];
ms->position++;
return 0;
}
int
sweet_matrix_stack4_push (matrix_stack4 * ms)
{
if (ms->position >= SWEET_MATRIX_STACK_SIZE) { return 1; }
ms->matrix[ms->position + 1] = ms->matrix[ms->position];
ms->position++;
return 0;
}
int
sweet_matrix_stack2_pop (matrix_stack2 * ms)
{
if (ms->position <= 0) { return 1; }
ms->position--;
return 0;
}
int
sweet_matrix_stack3_pop (matrix_stack3 * ms)
{
if (ms->position <= 0) { return 1; }
ms->position--;
return 0;
}
int
sweet_matrix_stack4_pop (matrix_stack4 * ms)
{
if (ms->position <= 0) { return 1; }
ms->position--;
return 0;
}
void
sweet_matrix_stack2_mult (matrix_stack2 * ms, mat2 * m)
{
sweet_matrix_product2 (ms->matrix + ms->position,
ms->matrix + ms->position, m);
}
void
sweet_matrix_stack3_mult (matrix_stack3 * ms, mat3 * m)
{
sweet_matrix_product3 (ms->matrix + ms->position,
ms->matrix + ms->position, m);
}
void
sweet_matrix_stack4_mult (matrix_stack4 * ms, mat4 * m)
{
sweet_matrix_product4 (ms->matrix + ms->position,
ms->matrix + ms->position, m);
}
void
sweet_matrix_stack2_identity (matrix_stack2 * ms)
{
ms->matrix[ms->position] = sweet_matrix_identity2 ();
}
void
sweet_matrix_stack3_identity (matrix_stack3 * ms)
{
ms->matrix[ms->position] = sweet_matrix_identity3 ();
}
void
sweet_matrix_stack4_identity (matrix_stack4 * ms)
{
ms->matrix[ms->position] = sweet_matrix_identity4 ();
}
void
sweet_matrix_stack2_set (matrix_stack2 * ms, mat2 * m)
{
ms->matrix[ms->position] = *m;
}
void
sweet_matrix_stack3_set (matrix_stack3 * ms, mat3 * m)
{
ms->matrix[ms->position] = *m;
}
void
sweet_matrix_stack4_set (matrix_stack4 * ms, mat4 * m)
{
ms->matrix[ms->position] = *m;
}
mat2 *
sweet_matrix_stack2_get_matrix_pointer (matrix_stack2 * ms)
{
return (ms->matrix + ms->position);
}
mat3 *
sweet_matrix_stack3_get_matrix_pointer (matrix_stack3 * ms)
{
return (ms->matrix + ms->position);
}
mat4 *
sweet_matrix_stack4_get_matrix_pointer (matrix_stack4 * ms)
{
return (ms->matrix + ms->position);
}
mat2
sweet_matrix_stack2_get_matrix (matrix_stack2 * ms)
{
return ms->matrix[ms->position];
}
mat3
sweet_matrix_stack3_get_matrix (matrix_stack3 * ms)
{
return ms->matrix[ms->position];
}
mat4
sweet_matrix_stack4_get_matrix (matrix_stack4 * ms)
{
return ms->matrix[ms->position];
}